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D.

Reborn Race
Veinia Nord/Curatore da guerra Origin
1 Cleric / 1 Druid | Level 2 Class & Level
Lawful Neutral Alignment
Zander Deity
Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 11
+0
constitution 16
+3
intelligence 11
+0
wisdom 18
+4
charisma 10
+0
Total Hit Dice 1d8
Hit Die
1d+3
+2 proficiency bonus
+2 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+2 History
+6 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+6 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
18
Armor Class
22
Hit Points
+0
Initiative
30
Speed
Delight of Zander d20+4 2d6+2
Attacks
Origin Veinia Nord:
WIS +1
Skill proficiency - Religion

Sub Origine - Curatore da guerra:
Skill proficiency: Medicine
Weapon proficiency: Greatswords


## RACE ##

Ability Score Increase
WIS +2
CON +1

Languages
Common, gigantese nobile.

Size: Medium 7ft. altezza

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.

Deathless Nature
You have escaped death, a fact represented by the following benefits:

You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
You have advantage on death saving throws.
You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Knowledge from a Past Life
You temporarily remember sporadic glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 and add the number rolled to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.



## CLASS - LIFE CLERIC ##
Proficiencies
Armor: Light armor, medium armor, heavy armors, shields
Weapons: Simple weapons, greatsword
Tools: None
Saving Throws: Wisdom, Charisma
Skills: History, Insight

Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.

Disciple of Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.


Life Domain Spells
Lv1 : bless, cure wounds
Lv3: lesser restoration, spiritual weapon
Lv5: beacon of hope, revivify
Lv7: death ward, guardian of faith
Lv9: mass cure wounds, raise dead




Proficiences
# KNOWN CANTRIPS CLERIC#
Guidance
Sacred Flame
Light

# KNOWN CANTRIPS DRUID#
Druidcraft
Shape Water

# PREPARED SPELLS CLERIC #
Healing Word
Sanctuary
Guiding Bolt
Detect Magic
Command

# PREPARED SPELLS DRUID#
Absorb Elements
Faerie Fire
Goodberry
Entangle
Create or Destroy Water


# LIFE CLERIC PREPARED SPELLS #
Bless
Cure wounds

Spellcasting
Inventory:
Delight of Zander (D. Greatsword + holy symbol )
Gorgon Skin Armor (equipped)
shield (equipped)
Mace
Light hammer
priest's pack

Equipment
L'Esperto : 15 / 15 / 14 / 11 / 11 / 10
Stat Array
# KNOWN CANTRIPS #
Guidance
Sacred Flame
Light
Druidcraft
Shape Water

# PREPARED SPELLS #
Healing Word
Sanctuary
Guiding Bolt
Detect Magic
Command
Bless
Cure wounds
Absorb Elements
Faerie Fire
Goodberry
Entangle
Create or Destroy Water


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Tkenz.

Statblock Type

Verum Character Sheet

Link/Embed