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Lizeria Blackbane

Satyr (Regal) Race
Dolten (Night Guard Aspirant) Origin
Rogue (Arcane Trickster) 17 Class & Level
Lawful Neutral Alignment
Lorita Deity
Night Guard Faction
Sergeant Rank/Position
2 Loyalty
Company

Strength 12
+1
Dexterity 18
+4
constitution 18
+4
intelligence 22
+6
wisdom 12
+1
charisma 18
+4
Total Hit Dice 17
Hit Die
1d8+4
+6 proficiency bonus
+1 Strength
+10 Dexterity
+4 Constitution
+12 Intelligence
+7 Wisdom
+4 Charisma
saving throws
+16 Acrobatics
+1 Animal Handling
+6 Arcana
+13 Athletics
+4 Deception
+6 History
+13 Insight
+16 Intimidation
+6 Investigation
+7 Martial
+1 Medicine
+6 Nature
+13 Perception
+4 Performance
+6 Persuasion
+6 Religion
+4 Sleight of Hands
+18 Stealth
+1 Survival
skills

 

MV

Prestige
3
Attunement Slots
18
Armor Class
161
Hit Points
+4
Initiative
35
Speed
WeaponAttackDamage
Frost Rapier 1d20+10 1d8+4 piercing + 2d8 cold
Shortsword 1d20+10 1d6+4 piercing
Dagger 1d20+10 1d4+4 piecing
Night Blade 1d20+8 1d8(1d10)+2 slashing
Attacks
Languages: Common, Sylvan, Infernal
Armor: light, medium, Crimson Mail, shields
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Night Blades
Tools: Thieves tools, Disguise kits

Factionless profs:
  • Martial
  • Disguise kits
  • Proficiences
    Spellcasting ability: Intelligence
    Spell save DC: 20
    Spell attack mod: +12

    Cantrips:
  • Mage Hand
  • Message
  • Prestidigitation
  • Chill Touch

  • 1st level spells:
  • Charm Person
  • Disguise Self
  • Shield
  • Sleep

  • 2nd level spells:
  • Blur
  • Invisibility
  • Shadow Blade
  • Hold Person

  • 3rd level spells:
  • Phantom Steed
  • Fear
  • Hypnotic Pattern
  • Spellcasting
    Armor:
  • Silken Memories
  • Show spoiler
    Masterwork Creeping Silk Armor
    Radiant Kindness blueprint
  • Your Charisma score increases by 2, up to a maximum equal to your ability score cap.
  • You have advantage on Charisma saving throws

  • Crimson Mail
  • Masterwork Shield

  • Weapons:
  • Frost Rapier
  • Night Blade
  • Shortsword
  • 2 daggers

  • Tools and Misc.:
  • Thieve's tools
  • Explorer's pack
  • Holy symbol of Lorita
  • Equipment
    Night Guard
    Faction
    The Mad Man
    Stat Array
    Class Features:
  • 1st Expertise:
  • - Perception
    - Stealth
  • Sneak Attack (9d6)
  • Thieves' Cant
  • Cunning Action
  • Roguish Archetype: A.T.
  • - Spellcasting
    - Mage Hand Legerdemain
  • Level 4 Feat
  • - Moderately Armored (+1 Dex)
  • Uncanny Dodge
  • 2nd Expertise
  • - Insight
    - Athletics
  • Evasion
  • Level 8 ASI: +1 to Intelligence and Wisdom
  • Magical Ambush
  • Level 10 Feat: Durable
  • Reliable Talent
  • Level 12 ASI: +2 Dexterity
  • Versatile Trickster
  • Blindsense (10 ft)
  • Slippery Mind
  • Level 16 ASI: +2 Intelligence
  • Spell Thief

  • Race Features:
  • +2 Charisma
  • Darkvision (60ft)
  • Fey Creature
  • Laughing Mad
  • Regal horns (+1 Intelligence)
  • - Adv on saving throws vs Necromancy spells

    Origin features:
  • +3 to saving throws against fear effects
  • +1 to Wis and Con
  • +5 to max hitpoints
  • Permanent disadvantage to perception checks made in sunlight
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Zanovran.

    Statblock Type

    Verum Character Sheet

    Link/Embed