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Seiza Stratos

Firbolg Race
Sailor Origin
Druid 6 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 20
+5
charisma 11
+0
Total Hit Dice 6
Hit Die
1d8+2
+3 proficiency bonus
+2 Strength
+3 Dexterity
+4 Constitution
+2 Intelligence
+7 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+5 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+6 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+7 Medicine
+0 Nature
+7 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+5 Survival
skills

 
9
MV

Prestige
3
Attunement Slots
17
Armor Class
44
Hit Points
+3
Initiative
30
Speed
Attacks
Languages: Common, Elvish, Druidic, and Giant
Skills; Athletics, Perception, Insight, Medicine
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: simple weapons, shortswords
Tools: Herbalism kit, Navigator's Tools, Water Vehicles
Saving Throws: Intelligence, Wisdom
Proficiences
Cantrips (3):
Druidcraft
Frostbite
Thorn Whip
Guidance
Prepare 10 spells
1st level, 4 slots:
Thunderwave
Cure Wounds
Healing Word
Guiding Bolt
Faerie Fire
2nd Level, 3 slots:
Moonbeam
Healing Spirit
Lesser Restoration
Hold Person
3rd Level, 2 slots:
Revivify
Call Lightning
Spellcasting
Owes 220gp to Cell
Handy Haversack
Desert Clothes
26 rations
3 300gp diamonds
2 healing potions
A belaying pin (club), 50 feet of silk rope, a lucky charm (Talisman given by a goblin from another world), a set of common clothes, a wooden shield, a scimitar, Leather armor, an explorer's pack, and a druidic focus
healer's kit, a herbalism kit, bullseye lantern, manacles, some ink, a shovel, an ink pen, a crowbar, a pot, a kettle, and 10 sheets of parchment
Fulcrum Breastplate - 3 Dex cap, 1 phys DR, 1/2 Doff time
A Happy? Tub of Putty
Resurrection Components:
Lock of Mira's hair.

Sea of Stars -
Breastplate - Attunement - Scales

This breastplate is made from an underwater tree called Drowned Aatrew, a tree that's grown in the bottom of the ocean and in dangerous rapids. This allows the bark to become durable and tough like metal as it adapts to the environment. Harvesting said bark is a dangerous task, but makes some of the best armor that druids would be able to wear. Coral and seaweed cover the armor and make it look as though an ocean has small stars throughout it. The materials are magically protected to not die out from being out of the water, but putting the armor in water every so often makes the entire thing shine softly. Along the chest of the armor is four spots that are etched out in preparation to put scales with, that are hidden under some seaweed that can easily be moved

Mother Natures Grace - When using the ability Hidden Step from your race, you also can choose to "teleport" 5 feet times half of your proficiency bonus (rounded up). In addition, with your knowledge of using nature from your druidic learnings, it is not considered magically becoming invisible or "teleporting" and Nature made instead.

Sharp Eyes and Gentle Waters - You gain expertise in Navigator's Tools and while you are sailing, you always know which way is North and cannot get lost except by magical means. In addition, you gain a swim speed equal to your walk speed and your armor gives off a 5 ft bright light, 10 ft dim light while you are submerged. You may choose to snuff/relight the light of your armor as an item interaction.

Scales from Nature - Whilst wearing and attuned to this Fulcrum, the amount of Dexterity you can add to your Armor Class increases by 1. In addition, the don/doff time is halved.

Teardrop Earrings - Soulchain Attunement

When this new plane came to exisence, the balance of nature was thrown into chaos and wildlife was almost destroyed as a whole. Gaia spent days of harrowing work to create additional forests, mountains, rivers, tundra's and more to accommodate, making things right once more. However, when The Essence placed her mark on the land and destroyed Gaia's work, nature was once again set into chaos and Gaia could not step in to fix it this time as the damage was far too great. She wept for years and during those years, two of her tears crystalized. They were found in a new formed river made by Gaia's sorrow and were taken and made into a pair of earrings with a golden casing around them, that make them twinkle as if stars are within them.

Nature's Aid - When you cast the cantrip Guidance you can choose to change it's range to 30ft and it may target a number of creatures up to your Wisdom Modifier. You may do this a number of times per long rest equal to your proficiency modifier.

When the Stars Align - You gain a pool of d4s equal to half of your Druid level (rounded down). While in your Starry Form, you may use these d4s in certain ways depending on the form:

Archer: You can choose to spend one of d4s before you roll your archers ranged spell attack, possibly turning a miss into a hit.

Chalice: You may choose to add an additional d4 of healing to the creature that receives the healing from the chalice

Dragon: You may add a d4 to an INT or WIS check in this form. When rolling a constitution saving throw to maintain concentration on a spell, you can only add the d4 to the result if you roll above a 9 on the d20.

You regain these d4s on a long rest. You can also regain these d4s for a use of your wildshapes once per long rest.


Equipment
7'2"
Speech of Beast and Leaf - You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Powerful Build - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Firbolg Magic - You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

Hidden Step - As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

Ship's Passage - When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

Wild Shape - 2 uses - No fly. 1/2 CR

You can cast Guiding Bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starry Form
At 2nd level, you gain the ability to harness constellations’ power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

Resilient Con, +1 Con and prof on save.

Cosmic Omen
When you reach 6th level, you learn to use your star map to divine the will of the cosmos. Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Glitch_Wizard.

Statblock Type

Verum Character Sheet

Link/Embed