| Ammo | Price | Dam Type | Effect |
|---|---|---|---|
| Flame Ammo | 10 gp | Fire | When dealing max dam, the target is set alight on impact, dealing 5 fire dam per turn for 3 turns. |
| Frost Ammo | 10 gp | Cold | When dealing max dam, the target's speed is reduced by 5ft for 3 turns. |
| Darksteel Ammo | 15 gp | Piercing | Attack Rolls have a +1 against armored targets. |
| Resin Ammo | 15 gp | Bludgeoning | When dealing damage to a creature below 10% hp, they will be knocked Unconscious for 3 turns. |
| Kinesis Ammo | 20 gp | Force | When dealing max dam to a medium target, they are thrown 10ft, landing prone. |
| Sleeper Ammo | 20 gp | - | Deals nonleathal Sleep damage. See sleep spell for ref. |
| Silver Ammo | 30 gp | Radiant | Target can't use Regeneration, Undead Fortitude, or other healing feats for 3 turns. |
| Storm Ammo | 30 gp | Lightning | When dealing max dam, the target becomes Stunned until the start of your next turn. |
| Blight Ammo | 40 gp | Necrotic | Target must succeed on a con save, or their max hp dropped to its current hp for 1 min. |
| Null Ammo | 40 gp | Piercing | When dealing max dam, the target cannot cast 1st level spells or lower for 3 turns. |
| Chaos Ammo | 60 gp | Force | When dealing max dam, roll one effect on the Improved Wild Magic centered on the target. |