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Robis

Orc Race
Sage Origin
Wizard 1 Class & Level
Neutral Alignment
Secrets/Knowledge Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 16
+3
intelligence 16
+3
wisdom 13
+1
charisma 13
+1
Total Hit Dice 1d6
Hit Die
1dd6+3
+2 proficiency bonus
+0 Strength
+3 Dexterity
+3 Constitution
+5 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+5 Arcana
+0 Athletics
+1 Deception
+5 History
+1 Insight
+1 Intimidation
+5 Investigation
+0 Martial
+3 Medicine
+5 Nature
+1 Perception
+1 Performance
+1 Persuasion
+5 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 

MV

Prestige

Attunement Slots
13
Armor Class
9
Hit Points
+3
Initiative
30
Speed
Attacks
Armor: None
Weapons: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
Tools: None
Languages: Common, Infernal, Orc, Undercommon\
Skills: Arcana, History, Investigation, Medicine, Nature, Religion
Proficiences
Cantrips

Booming Blade
Frostbite
Message

 


1st

Burning Hands
Detect Magic
Expeditious Retreat
Magic Missile
Mage armor
Shield

 

Spellcasting
Backpack
Lore Book (Background)
Clothes, Common
Dagger
Ink(1 ounce bottle)
Ink Pen
Little Bag of Sand
Parchment (one sheet)
Rod (arcane focus)
Small Knife
Spellbook
10 GP

Equipment
Wizard

Wizard Features

Proficiencies: Arcana, Religion

Spellcasting
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 13, Spell Attack +5) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery

Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 1, and none of the slots can be 6th level or higher.


Racial

Racial Traits

Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear.

Primal Intuition
You have proficiency in two of the following skills of your choice: Nature, Medicine

Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

reallygreatpizza.

Statblock Type

Verum Character Sheet

Link/Embed