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Venganza

Orc Race
Badlands (Woeful Warrior) Origin
Zealot Barbarian 7 Class & Level
Lawful Good Alignment
Matron of Fate Deity
Fractionless Faction
Rank/Position
Loyalty
Company

Strength 17
+3
Dexterity 14
+2
constitution 16
+3
intelligence 8
-1
wisdom 11
+0
charisma 12
+1
Total Hit Dice 7
Hit Die
1d12+3
+3 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
-1 Arcana
+3 Athletics
+1 Deception
-1 History
+0 Insight
+3 Intimidation
-1 Investigation
+0 Martial
+0 Medicine
-1 Nature
+0 Perception
+1 Performance
+3 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
15
Armor Class
85
Hit Points
+2
Initiative
40
Speed
SMorcks Splintered Edge 1d20+3+3 1d12+3
Attacks
Armor - Light, Medium, Shields
Weapons - Simple, Martial
Tools - None
Proficiences
Aggressive
Fanatical Focus
Rage
Reckless Attack
Warrior of the Gods
Woeful Warrior
Spellcasting
Bag
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Explorers Pack
SMorcks Splintered Edge (Great Axe with Splintered Edge)
2x Bandolier
Potion of Heroism
4x Greater Healing Potion
Half-Plate Armor
Repaired Family Heirloom
Smiths Tools
1,348 Gold

Equipment
Fractionless
Faction
Mad Man
Stat Array
Features
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(Origin) Woeful Warrior - Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one).

(Race) Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

(Race) Aggressive - As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.

(Race) Powerful Build - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

(Class) Unarmored Defense - While you are not wearing any armor, your Armor Class equals 10+Dex Mod+Con Mod. YOu cas use a shield and still gain benefits.

(Class) Danger Sense - You have advantage on Dex saving throws against effects I can see, such as traps and spells. Can't be blinded, deafened, or incapacitated.

(Class) Extra Attack - Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn

(Class) Feral Instinct - By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Languages - You can speak, read, and write Common and Orc
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Froggermann.

Statblock Type

Verum Character Sheet

Link/Embed