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Siri Olson

Human Race
Brannon-Farmlander Origin
Barbarian 3 Class & Level
Neutral Good Alignment
Nilia Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 16
+3
constitution 16
+3
intelligence 11
+0
wisdom 12
+1
charisma 12
+1
Total Hit Dice 1
Hit Die
1d12+3
+2 proficiency bonus
+5 Strength
+3 Dexterity
+5 Constitution
+0 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+0 Arcana
+5 Athletics
+1 Deception
+0 History
+1 Insight
+1 Intimidation
+0 Investigation
+1 Martial
+3 Medicine
+0 Nature
+1 Perception
+1 Performance
+1 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
64
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Greataxe 1d20+5 1d12+3
Handaxe 1d20+5 1d6+3
Javelin 1d20+5 1d6+3
Attacks
Skills

Lip Service - Athletics
Brannon - Medicine
Barbarian - Animal Handling + Survival

 


Equipment

Light armor, medium armor, shields, simple weapons, martial weapons

 


Saving Throws

STR, CON

 

Proficiences
Weapons

Great axe, hand axes (2), javelins (4)

 


Equipment

Explorer's pack

 

Equipment
Mad Man
Stat Array
ASI and Origin Benefits

Brannon Farmlander: +1 STR +10 HP

 


Languages

Common, Elvish

 


Rage

You may enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
*You have advantage on Strength checks and Strength saving throws.
*When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
*You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 


Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your DEX mod + your CON mod. You can use a shield and still gain this benefit.

 


Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

 


Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

KanaXM.

Statblock Type

Verum Character Sheet

Link/Embed