+0 | Strength |
+1 | Dexterity |
+1 | Constitution |
+5 | Intelligence |
+1 | Wisdom |
+0 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
+7 | Arcana |
+0 | Athletics |
+2 | Deception |
+7 | History |
+3 | Insight |
+0 | Intimidation |
+7 | Investigation |
+1 | Martial |
+1 | Medicine |
+5 | Nature |
+3 | Perception |
+0 | Performance |
+0 | Persuasion |
+5 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+1 | Survival |
Weapon | Attack | Damage | Range |
---|---|---|---|
Dagger | 1d20+3 | 1d4+3 Piercing | Melee |
Chill Touch | 1d20+7 | 1d8 Necrotic | 120 |
Ice Knife | 1d20+7 Dexterity DC 15 | 1d10 Piercing 2d6 Cold | 60 / 5 radius |
Magic Missile | Always Hits | 1d4+1 x3 Force | 120 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.