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Fryn

Yuan-ti Pureblood Race
Origin
Fighter 2 Class & Level
Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 19
+4
Dexterity 15
+2
constitution 16
+3
intelligence 14
+2
wisdom 14
+2
charisma 13
+1
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+6 Strength
+2 Dexterity
+5 Constitution
+2 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+2 Arcana
+6 Athletics
+1 Deception
+2 History
+2 Insight
+1 Intimidation
+4 Investigation
+0 Martial
+2 Medicine
+2 Nature
+4 Perception
+1 Performance
+1 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
1
MV

Prestige

Attunement Slots
19
Armor Class
22
Hit Points
+2
Initiative
30
Speed
Attacks
Weapons
  • Simple
  • Martial

Armor
  • Light
  • Medium
  • Heavy
  • Shields

Tools
  • Tinker's

Saving Throws
  • Strength
  • Constitution

Skills
  • Acrobatics
  • Athletics
  • Investigation
  • Perception

Languages
  • Common
  • Abyssal
  • Draconic

Proficiences
Weight
137.5/285

Currency
Gold: 0

Weapons
Longsword
2x Handaxe

Armor
Chain Mail
Shield

Consumables
Potion of Healing

Adventuring Gear
Explorer's Pack
-Backpack
-Bedroll
-Mess Kit
-Tinderbox
-10x Torch
-10x Ration
-Waterskin
-50ft Hempen Rope

Tinker's Tools

Books
Equipment
17/15/15/14/14/13
Stat Array

Yuan-ti Pureblood

Ability Score Increase
  • +2 STR
  • +1 DEX

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting
You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Magic Resistance
You have advantage on saving throws against spells and other magical effects.

Poison Immunity
You are immune to poison damage and the poisoned condition.

Languages
You can speak, read, and write Common, Abyssal, and Draconic.


Background

Proficiencies
  • Investigation
  • Perception
  • Tinker's Tools


Fighter

Proficiencies
  • Weapons: Simple, Martial
  • Armor: Light, Medium, Heavy, Shields
  • Saving Throws: Strength, Consitution
  • Skills: Acrobatics, Athletics

Fighting Style (Defense)
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Other

Toruis' Favor
Toruis will research things brought to him at an expedited rate.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

sray.

Statblock Type

Verum Character Sheet

Link/Embed