Remove these ads. Join the Worldbuilders Guild

Rotsnout

Ratfolk Race
Dolten/skittering Origin
druid 1 Class & Level
Chaotic Neutral Alignment
- Deity
Factionless Faction
- Rank/Position
- Loyalty
- Company

Strength 10
+0
Dexterity 16
+3
constitution 16
+3
intelligence 11
+0
wisdom 17
+3
charisma 11
+0
Total Hit Dice 1
Hit Die
1dd8+3
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+2 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
15
Armor Class
10
Hit Points
+3
Initiative
30ft
Speed
Attacks
druid-arcana, insight | herbalism
skittering-perception
race-stealth | Poisoner’s Kit.
factionless-survival | Brewers Utensils
Common, Beastspeak, and Deep Speech
Druidic
Proficiences
0-Primal Savagery, Druidcraft
1-
Spellcasting
breastplate
quarterstaff
Equipment
Factionless
Faction
Mad Man
Stat Array
Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sneaky - You are proficient in the Stealth skill.

Keen Smell - You have advantage on Wisdom (Perception) checks that rely on smell.
Subraces
Diseased One
Ability Score Racial Traits – A Diseased One increases their Wisdom score by 1.

Plague Doctor - You have proficiency with Poisoner’s Kit.

Enfeebling Bite - Your bite is a natural weapon you can use to make unarmed strikes. Your bite counts as a finesse weapon, and as such, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.
When you hit with your bite, you can have the enemy make a Constitution save against a DC equal to 8 + your proficiency + your Wisdom modifier or they deal only half damage with weapon attacks that use Strength until the start of your next turn. You can use this ability a number of times equal to your proficiency and you regain all uses when you finish a short or long rest.

You gain a +3 bonus to saving throws vs. Fear effects.

You start your career with 800 additional gold.

You gain proficiency in the Perception skill, and with Weaver's Tools.

You gain a +1 bonus to your Dexterity score.

Burden
You must consume 8 times the normal amount that your race requires. However, you have no problem eating sentient races.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

generalgarchomp.

Statblock Type

Verum Character Sheet

Link/Embed