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Gaius J. Lache

Ghoul Race
Origin
Cleric - Trickery 1 Class & Level
Neutral Evil Alignment
Shar Deity
Faction
Rank/Position
LOL Loyalty
Company

Strength 12
+1
Dexterity 12
+1
constitution 14
+2
intelligence 12
+1
wisdom 17
+3
charisma 15
+2
Total Hit Dice
Hit Die
1d1d8+2
+2 proficiency bonus
+1 Strength
+1 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+1 Arcana
+1 Athletics
+4 Deception
+1 History
+5 Insight
+2 Intimidation
+1 Investigation
+0 Martial
+3 Medicine
+1 Nature
+5 Perception
+2 Performance
+4 Persuasion
+1 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills

 
2
MV

Prestige
1
Attunement Slots
14
Armor Class
17
Hit Points
+1
Initiative
30
Speed
Attacks
Insight
Deception
Persuasion
Perception

Tool Proficiencies
Forgery Kit



Languages
Necril / Undead
Common


Proficiences
Cantrips
Guidance
Toll the Dead
Sacred Flame


Level One (3 casts / Prep 4):
Bless
Healing Word
Guiding Bolt
Command
DOMAIN:
Charm Person
Disguise Self



Spellcasting
x3 Full Bottles of 90ml of cologne (Lavender)
Shield
Holy Symbol of Shar
x1 gold chocolate coin.
Carried:
An alms box

Money

Equipped Weapon
Mace 1d6 Bludgeoning

Equipped Gear
Leather Armor AC 11(+DEX)
Shield of Sanity - Attuned AC 2
A Priest's Vestment
Sling
x100 bullets
+1 Holy Symbol amulet of Shar (a black disc with a border. It is disguised with a sheaf of grain on top of it to look like the symbol of Chauntea goddess of agriculture)


Priest's Pack (Backpack)

backpack
blanket
x10 candles
a tinderbox
x2 blocks of incense
x1 censer
x2 days of rations
x1 Waterskin


Equipment
15/14/14/12/12/12
Stat Array
Ghoul:
+2 WIS / + 1 CHA ASI Racial Bonus per TCE
Ghoul Tenacity
Immunity to Poison
Necrotic Resistance
No need to breathe
No heartbeat / pulse
No exhaustion gained from not sleeping
Sleep is motionless state where the eyes remain open and you have the ability to hear everything around you. You can respond take actions, but doing so will break your rest.


Undead Curse

Vulnerability to Radiant Damage


Holy Repulsion

You can be turned as if you were an undead


Insatiable Hunger
Ghouls must consume flesh of humanoid creatures at least once a week. If they do not eat they begin to suffer from insatiable hunger. Each day that passes is 1 level of exhaustion that cannot be removed until they consume flesh.


Horrid Stench
Disadvantage on Deception (Charisma) check in attempting to conceal your identity as a ghoul - when not masked by perfume, magic such as prestidigitation, or some other reasonable scent. (Perfume lasts 9 hours)


Cleric Trickster:
Blessing of the Trickster
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.


Magic items:
Shield of Sanity
Shield - Attunement
6 lbs - This shield has been imbued with the waning, sinister energy of the hungers gaze. All creatures who look upon this menacing shield see their own laughing demise. Once per long rest you can brandish this shield in front of you in combat using an action. The target must make a Wisdom Saving Throw, DC 12. Upon failure, the target is Incapacitated until the end of it’s next turn.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

PotionDweller.

Statblock Type

Verum Character Sheet

Link/Embed