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Nix the OwO

Urd Kobold Race
Tolua/Wyvern Origin
Fighter 1 Class & Level
Chaotic Evil Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 18
+4
constitution 14
+2
intelligence 11
+0
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+5 Strength
+4 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+2 Martial
+0 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+0 Survival
skills

 

MV

Prestige
1
Attunement Slots
15
Armor Class
12
Hit Points
+4
Initiative
60
Speed
Elder Bow: [1d20+8][1d8+4]Range: 80/320
Corda Braccio: [1d20+6]A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
Attacks
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Acrobatics, Perception, Martial.

Lingue: Common, Primordiale, Draconico.
Proficiences
Leather Armor
Elder Bow
Arrows x20
Crossbow (hand) x2
Crossbow (light)
bolts x20
Dungeoneer’s pack
Corda braccio x1
130 gold

1 DTR
Equipment
Esperto
Stat Array
########### Fighter Features & Traits ############

Archery
-You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind
-You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

########### Racial Features & Traits ############

Darkvision
-You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Grovel, Cower, and Beg
-As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.

Pack Tactics
-You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity
-You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Urd Wings
-You manifest leathery wings, transforming into an urd. You gain the following benefits:
Increase your Dexterity score by 1, to a maximum of 20.
You gain a flying speed of 30 feet.

############ Origin Traits ############
Tolua
-Increase your Strength score by 1, to a maximum of 20.
You gain Proficiency with Martial checks.

Wyvern
  • Quando colpisci creature che hanno Flying Speed, potrai eseguire un colpo critico con 19 di roll.


  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Tkenz.

    Statblock Type

    Verum Character Sheet

    Link/Embed