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Detective Swift

Changeling Race
Winthor/Whispering Isles Origin
Rogue 1 Class & Level
Chaotic Good Alignment
Faithless Deity
N/A Faction
N/A Rank/Position
Loyalty
N/A Company

Strength 11
+0
Dexterity 17
+3
constitution 11
+0
intelligence 10
+0
wisdom 14
+2
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+0
+2 proficiency bonus
+0 Strength
+5 Dexterity
+0 Constitution
+2 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+0 Arcana
+2 Athletics
+5 Deception
+0 History
+6 Insight
+3 Intimidation
+4 Investigation
+2 Martial
+2 Medicine
+0 Nature
+2 Perception
+5 Performance
+5 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+2 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
14
Armor Class
8
Hit Points
+3
Initiative
30
Speed
Dagger 1d20+5 1d4+3
Rapier 1d20+5 1d8+3
Shortbow 1d20+5 1d6+3
Attacks
Skills & Tools:
Athletics, Deception, Insight (x2), Persuasion, Stealth, Investigation (x2), Performance, Calligrapher's Supplies, Thieves' Tools

Saving throws:
Dexterity, Intelligence

Weapons:
Simple weapons, hand crossbows, longswords, rapiers, shortswords

Armor:
Light Armor

Proficiences
You may cast Speak with Dead once per long rest (from Whispering Isles)
Spellcasting
Leather armor
2 Daggers
Thieves' tools
Rapier
Shortbow & 20 arrows
Burglar's Pack (a bunch of stuff inside that you can look up!)
Equipment
N/A
Faction
Mad Man
Stat Array
==============================================
RACIAL FEATURES:
==================
Speed - 30 feet

Darkvision - 60 feet

Duplicity - Proficiency in Deception skill

Adaptive Physiology -- Advantage on any strength or dexterity check made to escape from being grappled or restrained.

Shapechanger -- Use an action to shapeshift into any humanoid of your size that you have seen, or back into your true form. Equipment does not change with you. You do not gain any racial traits or abilities of your form, only cosmetic changes. If you die, you revert to your true form.

Languages - Common, Draconic, Auran
=======================================
CLASS FEATURES:
==================
SNEAK ATTACK:
1d6 extra dmg on attack hits if you have advantage or if another ally is adjacent to the targeted enemy, and if enemy isn't incapacitated and doesn't have advantage.

EXPERTISE:
Gain double proficiency bonus to two skills (Chose INSIGHT & INVESTIGATION)

THIEVES' CANT:
A secret mix of dialect, jargon, and code that allows you to hide messages in a seemingly normal conversation. Only other creatures that know Thieves' Cant can understand you. Takes four times longer to convey such a message than it does to speak the same idea plainly.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

violinster5.

Statblock Type

Verum Character Sheet

Link/Embed