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Hustaec Goldcloak

Hill Dwarf Race
Origin
Cleric 1 Class & Level
LN Alignment
Helm, God of Protection Deity
Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 10
+0
constitution 16
+3
intelligence 12
+1
wisdom 18
+4
charisma 12
+1
Total Hit Dice 1
Hit Die
1dd8+3
+2 proficiency bonus
+2 Strength
+0 Dexterity
+5 Constitution
+1 Intelligence
+6 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+1 Arcana
+2 Athletics
+1 Deception
+1 History
+6 Insight
+1 Intimidation
+1 Investigation
+6 Martial
+6 Medicine
+1 Nature
+4 Perception
+3 Performance
+1 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 
0
MV

Prestige

Attunement Slots
18
Armor Class
12
Hit Points
+0
Initiative
25
Speed
Attacks
Skills - Insight, Medicine, Persuasion, Religion
Weapons - Battleaxe, Handaxe, light hammer, and Warhammer, Simple weapons
Armor - All, shields
Tools - Smith's tools, brewer's supplies
Languages - Common, Dwarvish

Proficiences
Spell save = 8 + Prof + wis = 14
Spell attack = prof + wis = 6

Cantrips - Guidance, toll the dead, spare the dying
1st prepared - Bless (Always prepared), Cure wounds (Always prepared), Guiding Bolt, Healing word, Inflict Wounds, Shield of Faith, Protection from Evil and Good
Spellcasting
Warhammer
Light crossbow, 20 bolts
Chain mail
Shield
Priest pack
11gp

Equipment
Hill Dwarf
+2 CON, +1 WIS

Speed. Your speed is not reduced by wearing heavy armor.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: Smith's tools

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Cleric
1st - Domain spells, Bless, Cure wounds
1st - Heavy Armor proficiency
1st - Disciple of Life - Also starting at 1st level, your Healing Spells are more effective. Whenever you use a spell of 1st level or higher to Restore Hit Points to a creature, the creature regains additional Hit Points equal to 2 + the spell’s level.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Neemster51.

Statblock Type

Verum Character Sheet

Link/Embed