Bloodied Pendant of Oloken'hai: A holy symbol of Oloken’hai, likely taken from the body of one of his minions. While you despise the being whose eye is carved into this pendant, you know that even this symbol is of use to you.
Effects: So long as this pendant is in your possession, you gain advantage on Investigation checks to root out or discover Oloken’hai, his followers, and other eldritch entities. This item does not require attunement.
Order's Vestments - Robes - Major Rare (2500gp)
These robes function as the Holy Symbol for Lawful aligned Deities.
If the wearer of these robes are lawful, then they gain +1 AC. This AC is considered the same as from a shield.
Harold's Pauldrons: Only usable by Elderon - this item loses it's magical properties if Elderon dies or it spends more than 24 hours 1 mile away from his location. You reduce any Radiant or Necrotic damage you suffer by 2 points while wearing these pauldrons. When successfully hitting a creature with a two-handed weapon, you gain an additional +1 AC against any melee attack rolls made against you by that creature until the start of your next turn.
Equinox: Frostbitten steel is forged into this halberd’s blade and flow with a Paladin’s divine powers. Blessed Flame is imbued into the head of the halberd. The chilling steel and the warming flame come at odds with each other, slowly shifting in power. The Blessed Flame will slowly enwreathe the edge of the blade in the daytime, while the cold and icy magic from the Frostbitten steel will seep into the head of the halberd during nighttime. A small grove is engraved into each side of the blade in Celestial, one side reading “The light in the darkness.” and “The shroud in the sunlight.” on the other.
Effects: +1 Halberd – Very Rare (4750gp, 48 days) – Attunement While attuned to this halberd, your Strength Score gains +3.
This halberd is in a never-ending cycle of time that betrays the workings of the world around it. A cycle works as follows: For 1 round it will be in dawn, for 4 it will be day, for 1 it will be dusk, and then for 4 it will be night, after which it will return to dawn. When you roll initiative, determine its progress through the cycle by rolling a d10, with the result being its place in the cycle. The halberd grants the following benefits depending on its place in the cycle:
***Day.*** When you deal fire or radiant damage, you deal an additional 1d6 damage of the appropriate type. Additionally, any healing spells you cast with an instantaneous duration restore an additional 1d6 hit points to the target.
***Night.*** This halberd deals an additional 1d6 cold damage on a hit. When you score a critical hit with this weapon, you deal an additional 2d6 cold damage and restore 2d6 hit points.
***Dusk and Dawn.*** You deal an additional 1d4 cold damage and 1d4 radiant damage whenever you roll damage against a creature. Additionally, any healing spells you cast restore an additional 1d4 hit points, and if the spell was hardcast, you restore hit points to all allies within 10 feet of you equal to your proficiency bonus.
Talisman of Wasps: Necklace – Minor Rare – Attunement
Any weapon attack you make deals an additional 1d6 poison damage
You gain resistance against poison and on saves against the poisoned condition
Once per day you may unleash a 30 foot cone of stinging insects. This cone deals 4d6 piercing damage and inflicts the Poisoned condition on the targets for one minute. A DC 14 Constitution saving throw halves the poison damage and negates the poisoned condition.
Lodriss' Favor
"This locket is empty. If this bring sadness, or perhaps hope, that speaks more to you. Lodriss never gave the significance."
Wondrous (Necklace) - Major Rare (2500gp) - Attunement
You have advantage on saving throws against enchantment effects.
Twice per long rest, you may cast the spell Sleep at a level equal to half your proficiency bonus, rounded up.
Whenever you receive magical healing, you heal an additional amount equal to your Constitution score modifier.
Guarded Wish
+1 Plate - Major Rare (2800gp) - Deadly Attunement
(https://cdna.artstation.com/p/assets/images/images/004/231/266/large/denis-pospelov-statue-page-eng.jpg?1481571856)
The flaming body of the last wish, magically charged, thrums with energy as the pieces latch onto and envelop the attuned, encasing them in this protective frame.
While attuned to Guarded Wish, you gain the following benefits:
• Your Strength score is increased by 1 to a maximum of 20, changing as your ability score cap does.
• Your movement speed is increased by 5 feet.
• You gain resistance to fire damage.
While attuned to Guarded Wish, you gain the following abilities:
• Ember: When hit by a melee attack, you can use your reaction to deal 1d4 fire damage to the attacker.
• Wrath: As an action, you can unleash a burst of flame in a 15-foot radius centered on yourself, burning all within. Each creature in the area of effect (excluding yourself) must make a DC 14 Dexterity saving. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. Once you use this ability, you must complete a long rest before being able to do so again.
Hindsight
Ioun Stone
Wondrous, Attunement
You gain resistance to fire damage
Lesson Learned: Once per Long rest, you may choose to roll a 1d4 and add that to any d20 you have just rolled. You can do this after the DM has declared the result.
---Inventory---
One Dagger
Explorer's Pack
Five Javelins
Alchemist's Supplies
Cook's Utensils
Calligrapher's Supplies
Cauldron
A Holy Symbol of Viderick
Signet Ring (Fistful of Gold mission reward)
Two Antitoxins
Two Flasks of Holy Water
Five Healing Potions
One Potion of Psychic Resist
One Poison Flask, 2d6 / DC 16
Ten Scrolls of Cure Wounds
Five Scrolls of Shield of Faith
Four Scrolls of Bless
Three Scrolls of Wrathful Smite
Three Scrolls of Divine Favor
Two Scrolls of Hunter's Mark
Two Scrolls of Bane
Two Scrolls of Compelled Duel
One Scroll of Searing Smite
One Scroll of Command
One Scroll of Heroism
One Net
Two Empty Vials
A Set of Fine Clothes
A Set of Vestments
A Stuffed Wolf Plushie
Glaive (On Mount)
Splint Mail for a Large Mount (On Mount)
One vial of very questionable orange mindflayer goop
Natalia - Special Crafter Specializes in Rings, Fey, follower of Inca. 2 time use
Night Feather
Feather of Ice
Antithesis Ritual Tool: Crown
One use of Special Crafter Dandelion
Nine Material Tokens
Equipment