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oldmanmetal

Dwarf Race
Minesworn Origin
Cleric (star) 6 Class & Level
Alignment
The Seven Deity
Great Bazaar Faction
QM Rank/Position
5 Loyalty
Company

Strength 12
+1
Dexterity 12
+1
constitution 16
+3
intelligence 10
+0
wisdom 19
+4
charisma 10
+0
Total Hit Dice d8
Hit Die
1d8+3
+3 proficiency bonus
+1 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+7 Wisdom
+3 Charisma
saving throws
+1 Acrobatics
+4 Animal Handling
+0 Arcana
+1 Athletics
+0 Deception
+0 History
+7 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+7 Medicine
+0 Nature
+7 Perception
+0 Performance
+0 Persuasion
+3 Religion
+1 Sleight of Hands
+1 Stealth
+7 Survival
skills

 
16
MV
1
Prestige
1
Attunement Slots
18
Armor Class
67
Hit Points
+1
Initiative
25
Speed
Attacks
Weapons
Simple weapons, Battleaxe, handaxe, light hammer, and warhammer
Armour
Light, medium, shields
Tools
Cartographer's Tools (Faction)
Smith's tools (Racial)
Skills
Insight (Class)
Medicine (Class)
Perception (Origin)
Religion (Deity: The Seven)
Survival (Origin)
Proficiences
Spell DC: 15 | Spell Attack Mod: +7


Cantrips


Dancing lights, Sacred Flame, Toll The Dead, Word of Radiance, Guidance

Prepared Spells


Level 1


Faerie Fire, Bless, Command, Shield of Faith, Guiding Bolt, Cure Wounds, Healing Word

Level 2


Moonbeam, Darkvision, Prayer of Healing, Spiritual Weapon, Hold Person

Level 3


Hunger of Hadar, Melf's Minute Meteors, Dispel Magic
Spellcasting

Weapons & Armour


Warhammer
Battle Axe
Light Crossbow
Gristle - attuned - (15 ac)
Shield With Holy Symbol - (+2 ac)

Magic Items


Totem of Familiar Friends

Ammunition


Bolts (20)

Adventuring Gear


Great Bazaar Symbol
Traveler's Clothes
2 Manacles
Pendant of seven stars (holy symbol)
Component pouch

Backpack


Water Skin (full) (1)
Blanket
Vestments
censer
2 blocks of incense
Alms box
10 Candles
Tinderbox
Vial (5)
Rations (2)
2 nets
magnifying glass

Mule & Cart


6000 Ball bearings
21 rations
80 caltrops
3 Water Skin (Water)
300ft of Hemp Rope
Climber's Kit
Sledge Hammer
Razor Longsword - Has upsidedown flame pattern
Battle Axe
24 Ork Fangs
2 Empty Scroll cases
Falling Star - not attuned - Willing to sell
Commander's Crown - not attuned - Willing to sell

Consumables


Scroll case (8/10)


2 Shield of Faith Scroll
5 Scroll of Healing Word
1 Scroll of Guiding Bolt

Backpack


2 holy water
3 Potion of Healing

Tools


Cartographer's Tools
Calligrapher's supplies
Smiths tools
Equipment
Great Bazaar
Faction
The Specialist
Stat Array

Race Traits


Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.

Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Origin Traits


Krazax
+1 Con
Skill Prof – Survival

Minesworn
You gain a +3 to passive perception and investigation. This bonus does not stack with the feat, Observant.
Skill Prof – Perception

Scales of the Deal
Whenever your character's party would be rewarded, any gold awarded has it's total increased by 45%
Tool Proficiency – Artisan's tool of your choice. (Cartographer's Tools)

Class Traits & Features


Ritual Casting You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Stars Domain
Domain Spells 1st – Faerie Fire, Bless
3rd – Moonbeam, Darkvision
5th – Hunger of Hadar, Melf's Minute Meteors
7th – Shadow of Moil, Arcane Eye
9th – Destructive Wave, Creation

Bonus Cantrip
When you choose this domain at 1st level, you gain the Dancing lights cantrip if you don’t already know it and can cast it as a bonus action. The Dancing lights look like stars.

Celestial lights
Whenever you roll radiant damage with a cantrip, you can use Celestial lights to deal maximum damage, instead of rolling. You can do this a number of times equal to your wisdom modifier. Recharge after long rest

Channel Divinity: Starburst
Starting at 2nd level, you can use your Channel Divinity to harness the power of the stars from within your spells, dealing damage. As an action, while you are concentrating on the spell Arcane Eye, Dancing Lights, Faerie Fire, or Moonbeam, you may present your holy symbol and make your spells burst with starlight. Each hostile creature within 15 ft of the spells center must make a Constitution save. A creature takes radiant damage equal to 4d6 + your cleric level on a failed saving throw, and half as much damage on a success one. If there is more than one spell origin, use all of them. Starburst cannot overlap onto its self.

Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Destroy Undead (CR 1/2)
Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Elemental Stars
Starting at 6th level, whenever you would do radiant damage, you can deal force, cold, or fire damage instead. You can still use celestial lights on cantrips if their damage was changed by Elemental Stars

Feats & Misc


War Caster
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Great Bazaar Quatermaster
+5 hp

Loyalty (5)
+5 hp, +250gp per day job

Church Boon
+1 to any attribute (Con)

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Arcadum.

Statblock Type

Verum Character Sheet

Link/Embed