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Dracomoon

Variant Human Race
Daborak/Soldier in Training Origin
War Cleric 5 Class & Level
Lawful Good Alignment
Glory Deity
Quartermaster of the Hkari Faction
Quartermaster Rank/Position
3 Loyalty
Company

Strength 18
+4
Dexterity 12
+1
constitution 14
+2
intelligence 10
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 5d8
Hit Die
1d8+2
+3 proficiency bonus
+4 Strength
+4 Dexterity
+2 Constitution
+0 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+0 Arcana
+7 Athletics
+0 Deception
+0 History
+6 Insight
+3 Intimidation
+0 Investigation
+3 Martial
+6 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills

 
14
MV
1
Prestige
1
Attunement Slots
20
Armor Class
46
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamage
Greatsword 1d20+7 2d6+5
Javelin 1d20+7 1d6+4
Attacks
Simple Weapons
Martial Weapons
All Armor
Wis, Cha, Dex saves
Smith's tools

Athletics
Insight
Intimidation
Medicine
Proficiences
Prepared Spells:
0th: Guidance || Spare the Dying || Light || Sacred Flame
1st: Divive Favor || Sheild of Faith || Healing Word || Protection from Good and Evil || Sanctuary || Guiding Bolt
2nd: Magic Weapon || Spiritual Weapon || Silence || Gentle Repose
3rd: Crusader's Mantle || Spirit Gaurdians || Dispell Magic
Spellcasting
Here have a text dump of my inventory because I am completely uninterested in learning how to format this well. If you need something easier to read then send me a message on discord, I have an excel sheet.

Magic Items
Hkari Plate
This armor contains a +1 enhancement bonus, and increases in might as the wearer gains in strength. At 5th level, it becomes +2, and at 10th level, +3. You gain proficiency with this armor if you don't have it. This armor also provides a +3 to any hit point gained from any source of healing.
Gloomy Fist
This item has 3 charges that refresh daily at dawn. || While you are wearing this amulet, if you would make a Constitution saving throw due to extreme cold or to maintain your concentration on a spell when you take damage, you can expend one charge to treat the d20 roll as if you had rolled a 13. You must choose to use this ability before you make the roll.

Inventory
Traveler's clothes
Crafting Tokens x6
Shield
Potion of Healing x7
Bullseye lantern
Journal of a Moonlight ranger
Holy water x4
Calligrapher's Supplies
Smith's tools
Javelin x5
Holy Symbol
Potion of bottled breath
Moonlight Knight Great sword
Component Pouch
Alchemist's Supplies
Greatsword
Explorer's pack
Hkari Plate
Antitoxin x1
Drinking horn x2
Warhorse
Oil (flask) x4

Total Weight: 191.5 pounds
Equipment
Quartermaster of the Hkari
Faction
Mad Man
Stat Array
Class abilities:
War Priest(3)
Channel Divinity(1): Turn Undead, Guided Strike
Destroy Undead (CR 1/2)

Feats:
Resilient(Dex)
War Caster

Misc:
Soldier in training(Greatsword): +1 dmg for greatsword
Quartermaster: +5 hp
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Arcadum.

Statblock Type

Verum Character Sheet

Link/Embed