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Ep Silon

Sprite Race
Steton/Hide Flayer Origin
Ranger 6 Class & Level
Neutral Good Alignment
Inca Deity
World Wanderers Faction
Member Rank/Position
10 Loyalty
Company

Strength 13
+1
Dexterity 16
+3
constitution 14
+2
intelligence 13
+1
wisdom 14
+2
charisma 14
+2
Total Hit Dice 6
Hit Die
1d10+2
+3 proficiency bonus
+4 Strength
+6 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+6 Acrobatics
+2 Animal Handling
+1 Arcana
+4 Athletics
+2 Deception
+1 History
+5 Insight
+2 Intimidation
+1 Investigation
+2 Martial
+2 Medicine
+4 Nature
+5 Perception
+2 Performance
+2 Persuasion
+1 Religion
+3 Sleight of Hands
+6 Stealth
+5 Survival
skills

 
19
MV
1
Prestige
1
Attunement Slots
19
Armor Class
57
Hit Points
+3
Initiative
20 ft / 30 ft fly
Speed
WeaponsAttackDamageDamage Type
The Three-In-One (Whip) 1d20+7 1d4+1 Piercing, Slashing, Bludgeoning
Sting Like a Bee (Rapier) 1d20+6 1d8+1 Piercing
Shortbow 1d20+6 1d6 Piercing
Darts 1d20+6 1d4 Piercing
Daggers 1d20+6 1d4 Piercing
Attacks

Proficiencies


Languages Known

Common (Grass), Sylvan (Seelie), Elvish (Nomad), Draconic (Claw)

Save Proficiencies

Strength, Dexterity

Skill Proficiencies

Acrobatics, Athletics, Insight, Nature, Perception, Stealth, Survival

Tool/Item Proficiencies

Leatherworker's Tools (Expertise), Brewer's Supplies, Cartographer's Tools, Ranger Stones
Proficiences

Ranger Spellcasting

Casting Stat: Wisdom
Spell DC: 13
Attack Bonus: 5

Cantrips

None

Level 1

Spells Per Day: 4
Spells Known: 3
  • Cure Wounds
  • Zephyr Strike
  • Goodberry

  • Level 2

    Spells Per Day: 2
    Spells Known: 1
  • Healing Spirit

  • Spellcasting

    MAGIC ITEMS

    The Three-In-One

    +1 Whip, Attunement (Attuned)

    Description

    "This chimera hide whip extends out into three seperate lashes, fitted with different weights barbs and razors."

    Multiple Damage Types

    This whip is considered as simultaneously dealing bludgeoning, piercing and slashing damage. When measuring against creatures with resistance to certain damage types, this weapon deals the most advantageous type. This does not cause resistance or vulnerability to occur more than once per individual attack.

    Flame of the Chimera

    Once per long rest, you may cause this whip to become engulfed in flames, causing it to deal an additional 2d4 fire damage on a hit for one minute.

    Might of the Chimera

    Once per day you may call upon the might of the chimera as a reaction to scoring a hit with this weapon. When rolling for damage, you roll three weapon dice instead of one. (Extra sources of damage do not gain additional dice - only the base weapon damage

    Sting Like A Bee

    The SLAB
    Rapier - Major Uncommon - (750g, 8 days)

    A strange rapier that has been crafted to look like the stinger of a bee - and is just the right size for small hands to use perfectly.
    This rapier deals an additional 1 piercing damage on a hit.
    When you take the dash action, you can make one weapon attack with this rapier as a bonus action.
    Equipment
    World Wanderers
    Faction
    Razzle Dazzle
    Stat Array

    Racial Features

    Sprite


    Darkvision

  • See in dim light within 60 ft in shades of grey.

  • Laughing Mad

  • Immune to the confustion spell and forms of madness that are NOT fey in origin.

  • Petite Stature

  • Cannot carry other creatures.

  • Iron Wing Sprite

  • Tough and chitinous beetle-like wings allow wielding of two handed and heavy weapons. (But not removal of disadvantage for heavy weapons)


  • Origin Features

    Steton


    Hardy

  • +1 to Constitution

  • In Tune With Nature

  • Skill proficiency - Nature

  • Hide Flayer


    Innate Familiarity

  • The AC of Light Armors is increased by 1 for you

  • Use Every Part

  • Skill proficiency - Survival

  • Skilled Artisan

  • Tool proficiency - Leatherworker's Tools


  • Class Features

    Unearthed Arcana Revised Ranger



    Favored Enemy - Beasts


  • +4 bonus damage with weapons against Beasts.
  • Advantage on Survival checks to track Beasts.
  • Advantage on Intelligence checks to recall Beastly lore.
  • Additional language: Elvish (Nomad)


  • Greater Favored Enemy - Dragons


  • +4 bonus damage with weapons against Dragons.
  • Advantage on Survival checks to track Dragons.
  • Advantage on Intelligence checks to recall Dragon lore.
  • Advantage on saving throws against spells and abilities used by Dragons.
  • Additional language: Draconic (Claw)


  • Natural Explorer


  • Ignore difficult terrain.
  • Advantage on initiative rolls.
  • On your first turn during combat, advantage on attack rolls against creatures who have not yet acted.

  • When traveling 1 hour or more:
  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.


  • Fighting Style: Defense

  • While you are wearing armor, you gain a +1 bonus to AC.


  • Primeval Awareness

  • You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked within the past 10 minutes.
  • You can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you. If there are multiple groups of your favored enemies within range, you learn this information for each group.


  • Ranger Conclave: Hunter

  • Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
  • Extra Attack: When you take the attack action on your turn you can attack twice instead of once.

  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Zathrasi.

    Statblock Type

    Verum Character Sheet

    Link/Embed