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Zefiryn Stormwing

Air Genasi Race
Bloodwave Bay - Spelunker Origin
Fighter (Samurai) 7 Class & Level
Neutral Good Alignment
Kaheeli Deity
Factionless Faction
- Rank/Position
0 Loyalty
- Company

Strength 11
+0
Dexterity 20
+5
constitution 16
+3
intelligence 10
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 7
Hit Die
1d10+3
+3 proficiency bonus
+3 Strength
+5 Dexterity
+6 Constitution
+0 Intelligence
+6 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+6 Martial
+3 Medicine
+3 Nature
+6 Perception
+0 Performance
+6 Persuasion
+0 Religion
+5 Sleight of Hands
+8 Stealth
+7 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
17
Armor Class
67
Hit Points
+5
Initiative
35 ft./Fly 30 ft./Swim 5 ft./Climb 5 ft.
Speed
Scatter Shot Bow 1d20+10 1d8+5 piercing
+1 Rapier 1d20+9 1d8+6 piercing 1d4+2 lightning
Attacks
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Woodcarver's Tools
Skills: Athletics, Martial, Nature, Perception, Persuasion, Stealth, Survival
Languages: Common, Auran
Proficiences
Spell DC: 14
Levitate (Racial Trait)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

 

Spellcasting
Armor:
MW Studded Leather Armor
AC: 12 + Dex
Weight: 13 lbs

Masterwork Effects:
The time it takes to don and doff is reduced to 3 rounds.
Walking, swimming and climbing speeds are increased by 5 feet. This gives you a swim and climb speed of 5 feet if you did not already possess them.

 


Weapons:
Scatter Shot Bow (Longbow)
Type: Martial weapon, ranged weapon
Damage: 1d8 piercing
Properties: ammunition (150/600 ft.), heavy, two-handed

Effects:
  • Your Dexterity score increases by 2, up to a maximum equal to your ability score cap.
  • As a bonus action, for the next minute all attacks made with this bow deal an additional 1d6 thunder damage on a hit.
  • You can use this ability twice, regaining all uses after finishing a long rest.

     


    +1 Rapier
    Type: Martial weapon, melee weapon
    Damage: 1d8 piercing + 1d4 lightning
    Properties: finesse

     


    Shield:
    MW Shield
    AC: +2

    MW Effects:
    The time it takes to don or doff is reduced to a bonus action.

     


    20x Silver Arrows
    25x +1 Arrows (1d6 Lightning Damage)
    120x Arrows
    2x Quiver

    1x Light Crossbow
    20x Bolts

    2x Bandoliers
    2x Potion of Greater Healing

    3x Manacles
    1x Fine Clothes
    1x Miner's Pick
    1x Woodcarver's Tools
    1x Hooded Lantern
    10x Oil flasks

    Explorer's Pack
    1x Backpack
    1x Bedroll
    1x Mess Kit
    1x Tinderbox
    10x Torches
    10x Days of Rations
    1x Waterskin
    1x 50 ft. Hempen Rope

     

    Equipment
    Factionless
    Faction
    The Mad Man
    Stat Array
    Origin:
    Bloodwave Bay
    Skill Prof – Athletics

    +1 to Dexterity

     


    Sub-origin:
    Spelunker
    You increase your passive perception by 5. This bonus does not stack with the feat, Observant.

    Skill Prof – Perception

     


    Faction:
    Factionless
    Starting as Factionless at 1st level grants 1 Tool and 1 Skill proficiency of your choice. You cannot choose a class critical tool, such as thieves' tools for rogues unless, you are of that class. If a character later becomes Factionless, this bonus is not granted. (Woodcarver's Tools, Stealth)

     


    Racial Traits:
    Unending Breath
    You can hold your breath indefinitely while you're not incapacitated.

     


    Mingle with the Wind
    You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

     


    Seal of Air
    You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.

     


    Languages
    You can speak, read, and write Common and Auran.

     


    Class Features:
    Fighting Style
    Archery - You gain a +2 bonus to attack rolls you make with ranged weapons.

     


    Second Wind
    You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

    Once you use this feature, you must finish a short or long rest before you can use it again.

     


    Action Surge
    Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

    Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

     


    Samurai Bonus Proficiency
    When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. (Persuasion)

     


    Fighting Spirit
    Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.

    You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

     


    Extra Attack
    Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

    The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

     


    Elegant Courtier
    Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier.

    Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

     


    Feats:
    Lvl 4 Feat - ASI Increase
    +1 to Dexterity
    +1 to Wisdom

     


    Lvl 6 Feat - Sharpshooter
    You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half cover and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

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    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Drag0n0us.

    Statblock Type

    Verum Character Sheet

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