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Yumehide Kiritoru

Human (Variant) Race
Dolten / The Skittering Origin
Paladin / Warlock (4 / 3) Class & Level
Neutral Alignment
Wondox Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 13
+1
Dexterity 20
+5
constitution 10
+0
intelligence 10
+0
wisdom 12
+1
charisma 13
+1
Total Hit Dice 7
Hit Die
1d+0
+3 proficiency bonus
+1 Strength
+7 Dexterity
+0 Constitution
+0 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+7 Acrobatics
+1 Animal Handling
+0 Arcana
+3 Athletics
+1 Deception
+0 History
+3 Insight
+1 Intimidation
+0 Investigation
+1 Martial
+3 Medicine
+0 Nature
+3 Perception
+1 Performance
+1 Persuasion
+0 Religion
+5 Sleight of Hands
+7 Stealth
+1 Survival
skills

 

MV

Prestige

Attunement Slots
20
Armor Class
43
Hit Points
+5
Initiative
30
Speed
WeaponAttackDamage
Silvered Katana 1d20+5 1d6+5+3
Silvered Katana Versatile 1d20+5 1d8+5+3
Attacks
Saving Throws
Dexterity, Wisdom, Charisma
Skills
Acrobatics, Athletics, Insight, Medicine, Perception, Stealth
Tool
Weaver's Tools, Calligrapher's Supplies
Proficiences
Chill Touch - Cantrip
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

Booming Blade - Cantrip
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.


Hex - 1st Level
You place a curse on a creature that you can see within range.
Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
Also, choose one ability when you cast the spell.
The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.
A Remove Curse cast on the target ends this spell early.

Guiding Bolt - 1st Level
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Thunderwave - 1st Level
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.

Spellcasting
Weapons and Armor
Silvered Katana, Masterwork Shield of Wondox - Holy Symbol (RP a Scabbard) , Dagger (RP a Tanto), Chain Mail (75gp to buy new), Crystal (Arcane Focus),

Explorer's Pack
a backpack, a bedroll, a mess kit, a tinderbox, 10 x torches, 10 x days of rations, a waterskin, 50 feet of hempen rope

Artisan Tools
Weaver's Tools, Calligrapher's Supplies


Equipment
Factionless
Faction
The Specialist
Stat Array
Eldritch Invocation's
Armor of Shadows
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.

Eldritch Sight
You can cast Detect Magic at will, without expending a spell slot or material components.




Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

BakinPacman.

Statblock Type

Verum Character Sheet

Link/Embed