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Sassy Hihanni

Half Elf (wood) Race
Daborak/Noble Origin
Balance Cleric 1 Class & Level
Alignment
Inca Deity
Steel Saints Faction
Members Rank/Position
0 Loyalty
Company

Strength 12
+1
Dexterity 14
+2
constitution 17
+3
intelligence 10
+0
wisdom 16
+3
charisma 13
+1
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
+0 Intelligence
+5 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+0 Arcana
+3 Athletics
+1 Deception
+2 History
+3 Insight
+1 Intimidation
+0 Investigation
+5 Martial
+5 Medicine
+2 Nature
+3 Perception
+1 Performance
+1 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 
0
MV
1
Prestige
1
Attunement Slots
16
Armor Class
11
Hit Points
+2
Initiative
30
Speed
Attacks
Languages - Common, Elven, Draconic (Claw)
Skill Proficiency – Athletics, History, Martial, Medicine
Saving Throws - Wisdom, Charisma
Tool Proficiency - Calligrapher's Tools.
Armor - light armor, medium armor, shields
Weapons - simple weapons
Church Boon - +1 Con
Lip Service - Nature
Proficiences
1st - Bane, Bless,
Spellcasting
Mace
Scale mail
Light crossbow
Bolts x20
Explorer's pack
A shield and a holy symbol
Equipment
Steel Saints
Faction
Mad Man
Stat Array
Half-Elf (Wood Elf)
Ability Score Increase Cha +2; Choose any other two unique +1 (Wisdom, Con)
Size Medium
Speed 30ft
Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. Alignment. Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

- Mask of the Wild. You can attempt to hide when you are lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Balanced Scales
You are immune to the effects of advantage and disadvantage. Additionally, creatures cannot have advantage or disadvantage on attack rolls that target you.

Balancing Surge
Whenever you would normally have advantage or disadvantage on an attack roll or ability check that you make, you may grant that advantage or disadvantage to another creature within 30 feet of you as a bonus action. That creature has advantage or disadvantage on the next appropriate roll they make within one minute. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

IahZehuti.

Statblock Type

Verum Character Sheet

Link/Embed