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Pug Barbarian

Pug Race
Darkwater Pirate Origin
barbarian 4 Class & Level
chaotic neutral Alignment
He needs no God. Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 14
+2
constitution 16
+3
intelligence 11
+0
wisdom 10
+0
charisma 12
+1
Total Hit Dice 4d12+3
Hit Die
1dd12+3
+3 proficiency bonus
+5 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+1 Deception
+0 History
+0 Insight
+3 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+2 Perception
+1 Performance
+1 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
10
MV
99999
Prestige
3
Attunement Slots
16
Armor Class
53
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Great Axe
Dagger
Simple Weapon
Attacks
Armor: Light Armor, Medium Armor, shields
Weapons: Simple Weapons, Martial Weapons
Acrobatics, Intimidation, Athletics, Perception
Navigator's tools
Beast Speech, Hafling
am very tired
Proficiences
bruh no spell only pug

Spellcasting
500 gold
GreatAxe
Simple weapon
Explorer's pack 4 javelins
Equipment
The Mad Man
Stat Array
Darkwater:
+1 Str, and you gain proficiency in Acrobatics. You gain a swim speed of 20ft, and are proficient in Navigator’s Tools.
Drunkard:
You are professional at getting drunk? Maybe you just had a messed up pass, or maybe you just really like drinking. You gain proficiency in Improvised Weapons and you get +1 damage to Improvised Weapons. You gain proficiency in Athletics, and you gain +3 to checks on being poisoned or getting drunk.

Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Speed: 30ft movement speed

Keen Hearing, and no smell: Advantage on perception checks related to hearing, but disadvantage on perception checks related to smelling

Bite attack: Melee Weapon Attack: d20+Strength Modifier+proficiency, Damage: 1d4+Strength Modifier

Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.

Pug Dance: As an action on your turn, you can dance amazingly to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Languages:
Beast Speech, and you can understand, but not speak common and one other language of your choice
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

HewwoImBee.

Statblock Type

Verum Character Sheet

Link/Embed