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Lester

Variant Human Race
Daborakian Soldier in Training Origin
Fighter 1 Class & Level
Neutral Good Alignment
The Seven Deity
Steel Saints Faction
Private First Class Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 12
+1
constitution 16
+3
intelligence 10
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+1 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+4 Insight
+2 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+4 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
16
Armor Class
13
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamageTypeRangeQualities
Heartscale Greatsword 1d20+2+3 2d6+3+1 Slashing5ftHeavy, Two-Handed
Heartscale Thunderer 1d20+2+3 1d4+3+1 Bludgeoning5ft
Longsword 1d20+2+3 ( 1d8+3 / 1d10+3 )Slashing5ftVersatile
Attacks
ProficiencySource
Saving Throws
StrengthFighter
ConstitutionFighter
Skills
AthleticsDaborak
InsightThe Seven
IntimidationSoldier In Training
MartialFighter
PerceptionFighter
SurvivalVariant Human
Weapons & Armor
Simple WeaponsFighter
Martial WeaponsFighter
Heartscale GreatswordSteel Saint
Light ArmorFighter
Medium ArmorFighter
Heavy ArmorFighter
ShieldsFighter
Tools
Land VehiclesSteel Saints
Playing CardsSteel Saint
Languages
Common (Grass)Daborak
Draconic (Fang)Variant Human

Proficiences
QuantityItemWeight
Weapons
1Heartscale Greatsword6 lbs
1Longsword3 lbs
1Light Crossbow5 lbs
20Bolt(s)1.5 lbs
Armor
1Chain Mail55 lbs
1Shield6 lbs
Items
1Backpack5 lbs
1Bedroll7 lbs
1Common Clothes3 lbs
1Deck of Cards---
1Fadesteel Helm---
50ftHempen Rope10 lbs
1Mess Kit1 lb
1Tinderbox1 lb
10Torch(es)10 lbs
10Ration20 lbs
1Waterskin5 lbs
Total Carried Weight138.5 lbs240 lbs

Equipment
Steel Saints
Faction
Mad Man - 15/11/15/10/14/11
Stat Array
Race, Origin, Deity, Faction, Class
Human (Variant)
  • +1 DEX
  • +1 CON

One More Language
  • Draconic (Fang) Language

One More Skill
  • Proficiency with Survival.

Shield Master
  • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
  • If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
  • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

Daborak
  • +1 STR
  • Proficiency with Athletics.

Soldier In Training
  • Proficiency with Intimidation.
  • +1 damage with Greatswords.

The Seven
  • Lip Service: Proficiency with Insight.

Steel Saint
  • +2 STRcap
  • Prof with Playing Card Set and Land Vehicles.
  • Thunderer
    • You can make a bonus action melee attack using your shield with proficiency. When you do, use your Strength modifier and do 1d4 + your Strength modifier bludgeoning damage. When you make this attack you lose the shield's AC until the start of your next turn. Should your shield have a flat bonus to AC, you can add that bonus to its attack roll and damage roll.

  • Ironcross
    • As a free action when you make your first attack on a turn, you can choose to use your greatsword as a defensive weapon. When you do, all attacks you make this turn are made with a -5 to hit, and you gain +3 AC until the start of your next turn, so long as you are wielding a greatsword.

  • Hired VINPC: Eve the Haunted
    • Under the Gaze of the Dead
      • Resistance to Necrotic Damage while on a mission.

Fighter
  • Proficiency with:
  • Light Armor
  • Medium Armor
  • Heavy Armor
  • Simple Weapons
  • Martial Weapons
  • Strength and Constitution saving throws
  • Perception
  • Martial


Level 1
Fighter 1

Fighting Style: Protection
  • When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Second Wind
  • You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
    Once you use this feature, you must finish a short or long rest before you can use it again.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Goon.

Statblock Type

Verum Character Sheet

Link/Embed