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Sophia Voss

Human (v) Race
x Origin
Wizard- War 3 Class & Level
Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 13
+1
Dexterity 18
+4
constitution 16
+3
intelligence 8
-1
wisdom 11
+0
charisma 12
+1
Total Hit Dice 3
Hit Die
1d6+3
+0 proficiency bonus
+1 Strength
+4 Dexterity
+3 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+1 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+1 Medicine
+0 Nature
+1 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+1 Stealth
+0 Survival
skills

 
4
MV

Prestige

Attunement Slots
17
Armor Class
23
Hit Points
+4
Initiative
40
Speed
Dagger+61d4 +4
FWENS OWO:
Natalie the librarian
Philip Bearinger
Attacks
Human Variant

1 Skill - Acrobatics
Common
Extra language - Sylvan

 

Wizards

Insight
Medicine

 


2 skills -
Stealth
Perception
1 tools -
Smith's Tools

 

Proficiences
Spell DC 9
Cantrips - Wizard
Booming Blade
Mage Hand
Green-Flame Blade

Level 1 Wizard - 4 slots
Shield
Magic missile
False Life
Mage Armor
Identify(r)
Detect Magic(r)
Comprehend Language (r)
Find Familiar (r) - Summoned
Unseen Servant (r)
Floating Disk (r)

Level 2 : 2 slots
Shadow Blade
Skywrite(r)

Level 1Wizard - 1 Int mod (2 prepared)
-Mage Armor

Level 2 Wizard Spells:
-Shadow Blade
Spellcasting
2x Dagger
Arcane Focus
Explorer's Pack
SpellBook
588 gp
Cat Necklace
4x find familiar reagents
Note's on Shadowy Forest
Light Crossbow
Smith's Tools
20x Bolts
10 bolts
2 healing potions
Equipment
RandChar
Stat Array
Human Variant

+1dex
+1 Int
Mobile

13-17-16-7-11-12 (Stats)

 

Wizard

Ritual Casting

 

Arcane Deflection

At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.

When you use this feature, you can’t cast spells other than cantrips until the end of your next turn.

 

Tactical Wit

Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

 

Arcane Recovery

You have learned to regain some of your magical energy by studying your Spellbook. Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your Wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you’re a 4th-level Wizard, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level spell slot or two 1st-level Spell Slots.

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

fatguy.

Statblock Type

Verum Character Sheet

Link/Embed