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Dalien Gueranne

Variant Human Race
Dolten - Gambler Born Origin
Sorcerer 1 Class & Level
Chaotic Neutral Alignment
Nero Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 12
+1
charisma 16
+3
Total Hit Dice 1
Hit Die
1d6+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+4 Constitution
+0 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+0 Arcana
+0 Athletics
+5 Deception
+0 History
+1 Insight
+3 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+0 Nature
+1 Perception
+3 Performance
+5 Persuasion
+0 Religion
+5 Sleight of Hands
+3 Stealth
+1 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
16
Armor Class
9
Hit Points
+5
Initiative
30
Speed
Chaos Bolt 1d20+5 2d8+1d6
Dagger 1d20+5 1d4+3
Firebolt 1d20+5 1d10
Light Crossbow 1d20+5 1d8+3
Attacks
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Deception, Insight, Persuasion, and Sleight of Hand
Proficiences
Cantrips
  • Firebolt
  • Light
  • Mage Hand
  • Message

  • Level 1
  • Chaos Bolt
  • Shield
  • Spellcasting
    Light crossbow
    Crossbow Bolt x20
    Arcane focus
    Explorer’s pack - Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
    Dagger x2
    Equipment
    The Mad Man
    Stat Array
    Variant Human Ability Score Increase - Choose any two unique +1 (Charisma and Dexterity)

    Skills.- You gain proficiency in one skill of your choice (Sleight of Hand).

    Feat (Metamagic Adept) - You learn two Metamagic options of your choice from the sorcerer class (Twined Spell and Quickened Spell). You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
    You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.

    Languages. You can speak, read, and write Common and Draconic.

    Sorcerous Origin - Draconic Bloodline (Gold)

    Dolten - Having lived in fear, Doltenians are much harder to scare. You gain a +3 bonus to saving throws vs. Fear effects. A Doltenian has a strong mind. +1 Wisdom

    Gambler Born - You have always been fast. Trouble is always two steps behind. You gain +2 to initiative checks.

    You can't bullshit a bullshitter – Skill Prof – Insight

    Corruption Bonus – Roll two d6 after each long rest, you may choose one of the results and gain a +2 to the associated ability score until your next long rest.

    1- Strength, 2- Dexterity, 3- Constitution, 4- Intelligence, 5- Wisdom, 6- Charisma.

    Corruption Effect: Sometimes bad luck is even worse and even more so for you. Whenever you would roll a 2 on an attack roll, saving throw, or skill check, it counts as though you rolled a 1.
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    ccmcca02.

    Statblock Type

    Verum Character Sheet

    Link/Embed