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Xaphan Rahab

Aasimar (Scourge) Race
The Rift - Vrath Origin
Barbarian 1 Class & Level
Chaotic Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 14
+2
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 14
+2
Total Hit Dice 1
Hit Die
1d12+3
+2 proficiency bonus
+5 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+2 Deception
+0 History
+0 Insight
+4 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+2 Performance
+2 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
15
Armor Class
15
Hit Points
+2
Initiative
30
Speed
Greatsword 1d20+5 2d6+3
Javelin 1d20+5 1d6+3
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics and Intimidation
Proficiences
Racial
  • Light
  • Spellcasting
    Greatsword
    Explorer’s pack- Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
    Javelins x5
    Equipment
    The Mad Man
    Stat Array
    Aasimar (Scourge) Ability Score Increase Cha +2; Con +1

    Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Celestial Resistance. You have resistance to necrotic damage and radiant damage.

    Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

    Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

    Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

    Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

    Once you use this trait, you can't use it again until you finish a long rest.

    Languages. You can speak, read, and write Common and Celestial.

    The Rift is wild will given manifestation. Gain a +1 to an ability score of your choice (Charisma)

    Vrath - Your muscles harden and you feel strength flow through you. +1 Strength. Your strength fills your head, strategy is not important, your victory is assured. Denied Skill - Martial
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    ccmcca02.

    Statblock Type

    Verum Character Sheet

    Link/Embed