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Trey Huggar

Wood Elf Race
Majital - Sand Strider Origin
Ranger 1 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 11
+0
intelligence 16
+3
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+0
+2 proficiency bonus
+2 Strength
+5 Dexterity
+0 Constitution
+3 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+3 History
+3 Insight
+0 Intimidation
+5 Investigation
+3 Martial
+3 Medicine
+5 Nature
+5 Perception
+0 Performance
+0 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+5 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
14
Armor Class
10
Hit Points
+5
Initiative
35
Speed
Longbow 1d20+5 1d8+3
Shortsword 1d20+5 1d6+3
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Arcana, Investigation, Nature, Perception, Stealth, and Survival
Proficiences
Origin
  • Detect Magic
  • Spellcasting
    Leather armor
    Shortsword x2
    Explorer’s pack - Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
    Longbow and quiver
    Arrows x20
    Equipment
    The Mad Man
    Stat Array
    Wood Elf Ability Score Increase Dex +2; Wis +1

    Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Keen Senses. You have proficiency in the Perception skill.

    Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

    Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

    If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

    Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

    Fleet of Foot. Your base walking speed increases to 35 feet.

    Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

    Emperor’s Gift. You gain a +2 to your initiative rolls.

    Languages. You can speak, read, and write Common and Elven.

    Favored Enemy - Plants

    Favored Terrain - Desert

    Majital - To some magic is a calling, but to a Majitalian, it is apart of everyday life. Majitalians begin play with Detect Magic as an at will ability. This functions as the spell in all other respects. You also have proficiency in the Arcana skill. +1 Intelligence

    Sand Strider - Being so well traveled has led you to inherent some additional benefits when traveling. You don't need to sleep, but can instead meditate similar to an elf for 4 hours, gaining the benefit of an 8 hour rest. If you are also an elf, you reduce the time to 2 hours. Skill Prof – Survival

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    ccmcca02.

    Statblock Type

    Verum Character Sheet

    Link/Embed