+2 | Strength |
+6 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+4 | Acrobatics |
+3 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+0 | Deception |
+0 | History |
+1 | Insight |
+0 | Intimidation |
+0 | Investigation |
+1 | Martial |
+1 | Medicine |
+3 | Nature |
+1 | Perception |
+0 | Performance |
+0 | Persuasion |
+2 | Religion |
+4 | Sleight of Hands |
+6 | Stealth |
+3 | Survival |
Weapon | Attack | Damage | Effect |
---|---|---|---|
Enfeebling Bite | 1d20+6 | 1d4+4 | Your bite is a natural weapon which you can use to make unarmed strikes. Your bite counts as a finesse weapon, and as such if you hit with it, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier. |
When you hit with your bite, you can make the enemy make a Constitution save against a DC equal to 8 + your proficiency + your wisdom modifier or deal only half damage with weapon attacks that use Strength until the start of your next turn. You can use this ability a number of times equal to your proficiency, regaining all uses when you finish a short or a long rest. | |||
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.