+0 | Strength |
+1 | Dexterity |
+1 | Constitution |
+1 | Intelligence |
+7 | Wisdom |
+2 | Charisma |
+1 | Acrobatics |
+5 | Animal Handling |
+1 | Arcana |
+0 | Athletics |
+0 | Deception |
+3 | History |
+7 | Insight |
+0 | Intimidation |
+1 | Investigation |
+5 | Martial |
+7 | Medicine |
+1 | Nature |
+5 | Perception |
+0 | Performance |
+0 | Persuasion |
+1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+5 | Survival |
Chill Touch | 1d20+7 | 1d8 |
---|---|---|
Cure Wounds | 1d8+5 | |
Dagger | 1d20+3 | 1d4+1 |
Healing Word | 1d4+5 | |
Inflict Wounds | 1d20+7 | 3d10 |
Mace | 1d20+2 | 1d6 |
Ray of Sickness | 1d20+7 | 2d8 Constitution Save DC 15 |
Toll the Dead | Wisdom Save DC 15 | 1d8or1d12 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.