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Don Rigatoni Alfredo Tortellini

Diseased Rat Race
Special(Fanai) Origin
Bard (College of Creation) 3 Class & Level
CN Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 8
-1
Dexterity 16
+3
constitution 10
+0
intelligence 12
+1
wisdom 16
+3
charisma 16
+3
Total Hit Dice 2
Hit Die
1d8+0
+2 proficiency bonus
+1 Strength
+5 Dexterity
+0 Constitution
+1 Intelligence
+3 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+1 Arcana
+1 Athletics
+3 Deception
+1 History
+3 Insight
+3 Intimidation
+1 Investigation
+3 Martial
+3 Medicine
+1 Nature
+3 Perception
+7 Performance
+5 Persuasion
+1 Religion
+5 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
14
Armor Class
29
Hit Points
+3
Initiative
30ft walking
Speed
Attacks
Class: Persuasion, Performance, Sleight Of Hand
Origin: Athletics along with +2 to a saving throw (Special origin) I picked STR
+1 Int from Origin
Racial: Stealth and Poisoner’s Kit.
Class: Light Armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: three musical instruments of your choice(Banjo, Bagpipes, Flute)
Proficiences
Cantrips
Vicious Mockery
Prestidigitation

1st level spells
Healing Word
Tasha's Hideous Laughter
Faerie Fire
Feather Fall
Cure Wounds
Enhance Ability
Knock
Locate Object
Spellcasting
Padded Armor

Entertainer's Pack
(a backpack
a bedroll
2 costumes
5 candles
5 days of rations
a waterskin
a disguise kit)

Banjo
Sickle
Dagger
Equipment
Gougi Special
Stat Array
Starting Stats: Str - 8, Dex - 14, Con - 10 - Int 11 - , Wis - 15, Cha - 16

Languages: Common, Beastspeak, Gnomish

CLASS FEATURES
spells and stuff and a killer banjo rift

RACIAL FEATURES
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sneaky: You are proficient in the Stealth skill.

Keen Smell: You have advantage on Wisdom (Perception) checks that rely on smell.

Plague Doctor - You have proficiency with Poisoner’s Kit.

Diseased One
Ability Score Racial Traits – A Diseased One increases their Wisdom score by 1.


ASI Increase: +2 Dex and +1 Wis

ADDITIONAL FEATURES
Enfeebling Bite - Your bite is a natural weapon you can use to make unarmed strikes. Your bite counts as a finesse weapon, and as such, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.
When you hit with your bite, you can have the enemy make a Constitution save against a DC equal to 8 + your proficiency + your Wisdom modifier or they deal only half damage with weapon attacks that use Strength until the start of your next turn. You can use this ability a number of times equal to your proficiency and you regain all uses when you finish a short or long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

FidelCashloans.

Statblock Type

Verum Character Sheet

Link/Embed