+0 | Strength |
+3 | Dexterity |
+0 | Constitution |
+1 | Intelligence |
+1 | Wisdom |
+7 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+0 | Athletics |
+7 | Deception |
+1 | History |
+1 | Insight |
+5 | Intimidation |
+1 | Investigation |
+1 | Martial |
+1 | Medicine |
+1 | Nature |
+3 | Perception |
+7 | Performance |
+7 | Persuasion |
+1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+1 | Survival |
Dagger | 1d20+3 | 1d4+1 |
---|---|---|
Dissonant Whispers | Wisdom Save DC 16 | 3d6 |
Healing Word | 1d4+5 | |
Poison Spray | Constitution Save DC 15 | 1d12 |
Rapier | 1d20+3 | 1d8+1 |
Vicious Mockery | Wisdom Save DC 16 | 1d4 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.