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Bucephalus Hydaspes

Centaur Race
Daborak - Cavalryman Origin
Barbarian 1 Class & Level
Lawful Neutral Alignment
Iass Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 14
+2
constitution 15
+2
intelligence 11
+0
wisdom 12
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d12+2
+2 proficiency bonus
+6 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+1 Insight
+2 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 

MV
0
Prestige
1
Attunement Slots
14
Armor Class
14
Hit Points
+2
Initiative
40
Speed
Maul 1d20+6 2d6+4
Handaxe 1d20+6 1d6+4
Hooves 1d20+6 1d4+4
Javelin 1d20+6 1d6+4
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics, Intimidation, Martial, Perception, and Survival
Proficiences
Maul
Handaxes x2
Explorer’s pack - Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Javelins x4
Equipment
The Mad Man
Stat Array
Centaur Ability Score Increase Strenth +2 Wisdom +1

Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Survivor. You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.

Languages. You can speak, read, and write Common and Sylvan.

Daborak - +1 to Strength. Skill Proficiency – Athletics

Cavalryman - Skill Prof – Martial. Although your path might take you elsewhere, your time with the cavalry will stay with you. You gain a +1 to melee attack rolls whenever you would move at least 20ft or more before the attack. If you possess the Charger feat, this bonus is increased to +2.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ccmcca02.

Statblock Type

Verum Character Sheet

Link/Embed