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Yuyu

Tiefling - Zariel Race
Dolten - Ward of Witchtown Origin
Sanguine Knight Fighter 3 Class & Level
Lawful Edgy Alignment
Lorita Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 10
+0
constitution 12
+1
intelligence 10
+0
wisdom 12
+1
charisma 14
+2
Total Hit Dice 3
Hit Die
1d10+1
+2 proficiency bonus
+6 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+2 Deception
+0 History
+1 Insight
+4 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+0 Nature
+1 Perception
+2 Performance
+2 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
31
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Greatsword 1d20+6 2d6+4 Slashing
Attacks
Skills: Investigation, Martial, Intimidation, Athletics, Survival
Saving Throws: STR, CON
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: brewer's supplies, alchemist's supplies
Language: Common, Infernal
Proficiences
Spell Save DC12
Thaumaturgy
Transmutation cantrip
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

-Your voice booms up to three times as loud as normal for 1 minute.
-You cause flames to flicker, brighten, dim, or change color for 1 minute.
-You cause harmless tremors in the ground for 1 minute.
-You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
-You instantaneously cause an unlocked door or window to fly open or slam shut.
-You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.


Searing Smite
1st-level evocation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.
*at 2nd level, per long rest
Spellcasting
Greatsword
Shield
Chain Mail
Explorer's pack
Equipment
Factionless
Faction
Specialist
Stat Array
Racial
---------
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Legacy of Avernus
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the branding smite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.


Origin
--------
Dolten
You gain a +3 bonus to saving throws vs. Fear effects.
Ward of Witchtown
You gain a +2 bonus to passive perception and passive investigation.
You do not trust anyone completely, you cannot benefit from allies performing the help action.


Fighter
--------
Fighting Style - Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Sanguine Knight
-------
The lords of the knight have chosen you to protect the antideluvians and as such you stand ready, prepared to sacrifice your body for power and call to the powers of the Sanguine.

Suffering Sword
Beginning when you choose this archetype at 3rd level, you can only use weapons that deal slashing damage. If you use a weapon that deals Slashing or another damage type, you can only choose slashing. When you deal damage with such weapons, you deal an additional 1 bleed damage to the target.


Sanguine Boon
At 3rd level, whenever you are healed, if you would be healed to your maximum hit points, you can convert any leftover healing as temporary hit points. You cannot gain more than 3 times your character level of temporary hit points in this way. You cannot gain temporary hit points from this class feature if you already have any temporary hit points at all.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

aishasauce.

Statblock Type

Verum Character Sheet

Link/Embed