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Yuutsuo

Wood Elf Race
Steton/Floating Nomad Origin
Fighter 3 Class & Level
Chaotic Neutral Alignment
Gazenaroc Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 17
+3
constitution 16
+3
intelligence 11
+0
wisdom 15
+2
charisma 11
+0
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+2 Strength
+3 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+4 Animal Handling
+2 Arcana
+2 Athletics
+0 Deception
+2 History
+4 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 
2
MV

Prestige
1
Attunement Slots
14
Armor Class
31
Hit Points
+5
Initiative
35
Speed
Longbow 1d20+3+2 1d8+3+2+2
Scimitar 1d20+3+2 1d6
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: Poisoner's Kit (Factionless)
Saving Throws: Strength, Constitution
Skills: Perception (Racial), Athletics and Insight (Class), Martial (Factionless), Animal Handling (Deity), History (Samurai), Nature and Arcana (Origin)
Languages: Common, Elven
Proficiences
Starting Equipment

leather armor, longbow, and 20 arrows
scimitar and shield
light crossbow and 20 bolts
explorer's pack
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
50 feet of hempen rope

 

Equipment
Factionless
Faction
Mad Man
Stat Array
Class

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.


Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.


Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.

You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

 


Race

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.


Fleet of Foot
Your base walking speed increases to 35 feet.


Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Emperor’s Gift
You gain a +2 to your initiative rolls.

 


Origin


Floating Nomad
You manipulate the metallic properties of ammunition, you deal +2 damage with projectile weapons and receive +2 AC against a ranged attack of the same material.

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Venyre.

Statblock Type

Verum Character Sheet

Link/Embed