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Liberty Steelsong

Human Varient Race
Dolten (The Skittering) Origin
Fighter 3 Class & Level
Alignment
Cassius Deity
Faction
Rank/Position
Loyalty
Company

Strength 15
+2
Dexterity 18
+4
constitution 15
+2
intelligence 11
+0
wisdom 12
+1
charisma 10
+0
Total Hit Dice 3
Hit Die
1d10+2
+2 proficiency bonus
+4 Strength
+4 Dexterity
+4 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+1 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+0 Medicine
+0 Nature
+3 Perception
+0 Performance
+2 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+1 Survival
skills

 
3
MV

Prestige
1
Attunement Slots
15
Armor Class
34
Hit Points
+4
Initiative
30
Speed
WeaponAttackDamage
Longbow 1d20+6 1d8+4
Hand Crossbow 1d20+6 1d6+4
Katana 1d20+6 1d6+4 or 1d8+4
Light Crossbow 1d20+6 1d8+4
Attacks
Armor: Light Armour, Medium Armour, Heavy Armour, Shields
Weapons: Simple Weapons, Martial Weapons, Katanas
Tools: Weavers Tools
Languages: Common, Celestial
Proficiences
Bag | Dungeoneers Pack
Body | Leather Armour, Longbow, (x20) Arrows, Hand Crossbow, Katana, Light Crossbow, (x20) Bolts
Money | 0 Copper, 0 Silver, 0 Gold, 80 Platinum

Carry Caparity | /225lbs
Equipment
The Mad Man
Stat Array
Class Features | Fighter
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Bonus Proficiency
Proficiency in Persuasion

Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
You can use this feature three times, and you regain all expended uses of it when you finish a long rest.


Racial Features | Human (Varient)
Skill
Proficiency in Stealth

Feat
Gain the Weapon Master Feat and proficiency in Katanas


Origin Features | Dolten (Skittering)
Dolten Metal
You gain a +3 bonus to saving throws vs. Fear effects.

Burden
You must consume 8 times the normal amount that your race requires. However, you have no problem eating sentient races.



Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

JakeTheEskimo.

Statblock Type

Verum Character Sheet

Link/Embed