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Zone of Comfort/Discomfort

1-level Enchantment (ritual)

Casting Time 1 minute
Range 30 ft. cube
Duration 1 hour
Components V, M
Materials A string of silk

When you cast this spell, you create an area no larger than a 30 foot wide cube and decide whether the area causes discomfort or comfort. Any living creature capable of feeling pleasure or pain will be under the effects of this spell while in the area.   Comfort: Any creature in this area will feel slightly more at ease. The ground will feel softer, the temperature better, and a general but mild sense of happiness will wrap around them. All creatures within the area that feel Neutral or better towards you will be more willing to accommodate simple requests. In addition, all checks and saves performed within this area will get a +1 bonus.   Discomfort: Any creature in this area will feel slightly agitated. The ground will be rocky, the air muggy, and a general itchiness or other irritation will wrap around them. All creatures that feel Neutral or worse towards you will be more willing to accommodate simple requests, if they can be removed from the area. In addition, all checks and saves performed within this area will get a -1.
 
At higher levels: When casting this spell at 3rd level or higher, the effects growing stronger and unlock more potential. The bonuses granted become +2 at 3rd level, +3 at 5th, +4 at 7th and +5 at 9th. In addition, the overall comfort and discomfort will grow stronger at each level as described in the chart below:   Comfort - At 3rd level, those inside the area of effect become gain advantage against being frightened and charmed. At 5th level, the Advantage turns into immunity. Casting as a 7th level spell will result in any creature that his antagonized but not hostile to make a Charisma Save against your spell casting DC, temporarily becoming neutral towards you while in the zone. At 9th level, all creatures in the zone must make a Charisma Save against your spell casting DC or become passive and charmed, even while being attacked. Any creature that successfully saves against the Zone of Comfort is immune to the conditions that they saved against for 24 hours.   Discomfort - At 3rd level, those inside the area of effect must make a Charisma save versus your spellcasting DC or become poisoned as they suffer from nausea. Casting at 5th level causes the additional effect of being Frightened if they fail. When cast at 7th level, creatures suffer from discomfort to the point of taking 1d6 psychic damage every turn they are in the zone. At 9th level, any creature that fails their save becomes incapacitated from the pain.   Alternatively, the Zone can forgot a +1 bonus to extend the duration by 2 hours, allowing for the Zone to exist for a maximum of 8 hours.

Class(es): Bard, Runeseeker, Wizard

Created by

Magenth.

Statblock Type

Spell

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