Remove these ads. Join the Worldbuilders Guild

Miroslav

Variant Human Race
Guild Artisan Origin
Scorcerer 1 Class & Level
True Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 8
-1
Dexterity 14
+2
constitution 15
+2
intelligence 10
+0
wisdom 10
+0
charisma 16
+3
Total Hit Dice
Hit Die
1d+2
+2 proficiency bonus
+0 Strength
+0 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
-1 Athletics
+5 Deception
+0 History
+2 Insight
+5 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+3 Performance
+5 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
12
Armor Class
8
Hit Points
+0
Initiative
30
Speed
Attacks
Deception, Insight, Intimidation, Persuasion, Religion
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, elvish

Proficiences
Cantrips: Frostbite, Ray of Frost, Shape water, Mage hand

Spellcasting
Quarterstaff
Arcane focus
Explorer’s pack
Two daggers
Alchemist's supplies
Equipment
Feats:
Elemental adept
Sorcery Points
You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest..


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MaximusB.

Statblock Type

Verum Character Sheet

Link/Embed