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Grymyr Gaurus

Mountain Dwarf Race
Krazax(Rangeroamer) Origin
Fighter 1 Class & Level
Lawful Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 17
+3
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 14
+2
charisma 10
+0
Total Hit Dice 1d10
Hit Die
1dd10+4
+2 proficiency bonus
+5 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+2 History
+2 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+4 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
14
Hit Points
+0
Initiative
25
Speed
Warhammer (one-handed) 1d20+3 1d8+3 bludgeoning
Warhammer (two-handed) 1d20+3 1d10+3 bludgeoning
Handaxe (melee) 1d20+3 1d6+3 Slashing
Handaxe (ranged) 1d20+3 (20/60ft) 1d6+3 Slashing
Attacks
Krazax - Survival
Rangeroamer - History
Fighter - Strength
Fighter - Constitution
Fighter - Martial
Fighter - Perception
Fighter - Light / Medium /Heavy Armor and shields
Fighter - Simple / Martial Weapons
Racial: Dwarven Combat Training - Battleaxe, Handaxe, Light Hammer, Warhammer
Racial: Tool Proficiency - Mason's Tools
Factionless: Medicine
Factionless: Smith's Tools
Proficiences
Starter Equipment
----------
  • Chain mail
  • Warhammer and Shield
  • two handaxes
  • Dungeoneer's Pack
  • Equipment
    The Mad Man
    Stat Array
    Rangeroamer - whenever you use the help action, your ally receives an additional +2 to their total roll.
    Racial: Darkvision - see in dim light within 60 feet of you as if it were bright light. See in darkness as if it were dim light. Cannot discern color in darkness, only shades of gray.
    Racial: Dwarven Resilience - advantage on saving throws against poison, resistance against poison damage.
    Racial Stonecunning - Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
    Racial: Languages - Speak, read, white Common and Dwarven.
    Fighter: Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + fighter level. Once used, you must finish short or long rest to use again.
    Fighter: Fighting Style: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose a disadvantage on the attack roll. You must be wearing a shield.
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Norecha.

    Statblock Type

    Verum Character Sheet

    Link/Embed