Large bipedal therapod, sharp claws and teeth, pronounced eye ridges, large nostrils, and sharp eyes.
Agility
d6
Smarts
d6
Spirit
d8
Strength
d12+3
Vigor
d12
Pace
10
Parry
6
Toughness
18(3)
skills
Fighting
d8
Tracking
d12+4
Notice
d12+4
Abilities
Edges
Alertness: +2 to Notice rolls.
Level Headed: Draw an additional Action Card each round and choose which
one to use.
Strong Willed: +2 to resist Smarts or Spirit-based Tests.
Armour +3: Thick hide.
Bite: Str+d8; Grab.
Claws: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Size +7: Thirty feet long; Toughness +7.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.