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Giant Kun (Gyant Khun)

Half-Orc Race
Dolten (Nightguard Aspirant) Origin
Druid (Circle of the Moon) 1 Class & Level
(Lawful?) Neutral Alignment
Gwaina Deity
The Tops(Eventually) Faction
Rank/Position
Loyalty
Company

Strength 12
+1
Dexterity 14
+2
constitution 17
+3
intelligence 11
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+2 Arcana
+1 Athletics
+0 Deception
+0 History
+3 Insight
+2 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+2 Nature
+5 Perception
+0 Performance
+0 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 

MV

Prestige
0
Attunement Slots
13
Armor Class
11
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Quarterstaff 1d20+1 1d8+1
Quarterstaff(One-hand) 1d20+1 1d6+1
Attacks
** STAT BONUSES **

Half-Orc: +2 Str, +1Con
Dolten Origin: +1 Wis
Dolten Sub-Origin: +1 Con

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Skills: Arcana, Religion (Druid)
Intimidation (Half-Orc)
Nature(Gwaina)
Saving Throws: Intelligence and Wisdom

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Languages: Common, Orclin, Druidic





Proficiences
Druidic (Wisdom)

[Cantrips]

• Guidance (If no one else has)
• Produce Flame

====
[Wild Shape]
Level | CR | Beast
2 | 1 | Direwolf
6 | 6/3| Polar Bear
8 | 8/3 | Damage

====

[PREPEARED SPELLS] (Wis mod + Druid Level)

Entangle - 20-foot Difficult Terrain, fail on Strenght saving throw results in being restrained(1 min). The creature can only free itself after using an action to make a Strenght Check.

Ice Knife - Ranged Spell Attack, On hit target takes 1d10 piercing. Even on Miss, the knife shatters doing AOE. The target and other creature within 5 feet must succeed on DEX SAVE or take 2d6 cold damage.

Absorb Elements - The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

Cure Wounds - 1d8 + Spellcasting mod, Creature you touch.


Spellcasting
-Leather Armour
-Wooden Shield
-Quarterstaff
-Druidic Focus
-Herbalism Kit


Equipment
The Tops(Eventually)
Faction
Mad Man
Stat Array
** RACE TRAITS **

Darkvision - Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Menacing - You gain proficiency in the Intimidation skill.

Relentless Endurance - When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Savage Attacks - When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. ("melee weapon attack" but beasts natural attacks are listed as melee weapon attacks in the stat block so it works with them).

Dolten Origin: +3 to Saving Throws Against Fear Effects.
Dolten Sub-Origin: +5 Maximum HP and Proficiency in Perception.
Disadvantage on Perception Checks made in Sunlight.

When a Circle of the Moon druid gains the Wild Shape feature at 2nd level, they gain the ability to transform into beasts with a challenge rating of 1 or lower. Then, at 6th level, they can transform into a beast with a challenge rating as high as their druid level divided by 3, rounded down



Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MikeSmiles.

Statblock Type

Verum Character Sheet

Link/Embed