Remove these ads. Join the Worldbuilders Guild

Ham

Kobold Race
Badlands - Doomsayer Origin
Warlock - Evil Eye 3 Class & Level
CN Alignment
Oloken'hai Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 8
-1
Dexterity 14
+2
constitution 12
+1
intelligence 10
+0
wisdom 11
+0
charisma 17
+3
Total Hit Dice 3
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+4 Dexterity
+3 Constitution
+2 Intelligence
+4 Wisdom
+7 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+2 Arcana
-1 Athletics
+3 Deception
+0 History
+0 Insight
+5 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+3 Performance
+5 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
1
MV

Prestige
1
Attunement Slots
13
Armor Class
34
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Dagger 1d20+4 1d4+2
Eldritch Blast 1d20+5 1d10 force
Chill Touch 1d20+5 1d10 necrotic
Attacks
Tools: Poisoner's kit
Skills: Arcana, Religion, Persuasion, Intimidation
Language: Common, Draconic
Proficiences
Eldritch Blast
Prestidigitation
Chill Touch
Mage Hand
Sword Burst

Bane
Disguise Self
Hex
Charm Person
Arms of Hadar

Silence
Pass Without Trace
Crown of Madness
Spellcasting
Leather Armor
Dagger
Arcane Focus - Rod
Scholar's pack - backpack, book of lore, bottle of ink, ink pen, 10 parchment, bag of sand, a small knife
Commoner's clothes, Traveler's clothes
Poisoner's kit

709GP
Equipment
Factionless
Faction
Specialist
Stat Array
Origin:
Badlands
You gain a +10 to your maximum hitpoints.You gain a +2 bonus to all saving throws.
Doomsayer
Whenever you roll a 1 on an attack roll, saving throw or skill check in combat, you are healed for a number of hitpoints equal to your Constitution modifier (The heal takes place after the effect of the roll, e.g you miss and then you are healed, not before.).


Race:
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grovel, Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest.
Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.


Class:
Evil Eye
Starting at 1st level, your patron grants you the ability to manifest a small portion of its power on the material plane. As a bonus action you can designate a creature you can see within 30 feet to suffer the effects of the Evil Eye. That creature must make a Charisma saving throw against your Warlock spell save DC. For 1 minute, whenever a target that fails this saving throw makes an attack roll or saving throw before this feature ends, the target must roll a d4 and subtract the result from the attack roll or saving throw. This functions identically to the Bane spell (though it does not require concentration) and does not stack with it. This feature cannot be active on more than one creature at a time. This ability can be used a number of times per day equal to your Charisma Modifier (Minimum of 1), regaining expended uses on a long rest.
Aspect of the Moon
You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
Eyes of the Rune Keeper
You can read all writing.
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. The cantrips do not need to be from the same spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. Any cantrip you cast with this feature is considered a warlock cantrip for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

aishasauce.

Statblock Type

Verum Character Sheet

Link/Embed