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Tarnas Wodahs

Half Elf Race
Orde (In plain sight) Origin
Sorcerer 1 1 Class & Level
True Neutral Alignment
Wondox Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 14
+2
constitution 16
+3
intelligence 12
+1
wisdom 10
+0
charisma 18
+4
Total Hit Dice 1
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+3 Arcana
+0 Athletics
+6 Deception
+3 History
+0 Insight
+4 Intimidation
+3 Investigation
+0 Martial
+0 Medicine
+3 Nature
+0 Perception
+4 Performance
+6 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
12
Armor Class
9
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Chill touch 1d20+6 1d8
Eldricht Blast 1d20+6 1d10
Attacks
Skills: Persuasion(Sorcerer), Arcana(Sorcerer), Religion (Orde), Deception (In Plain Sight), Investigation (Half Elf), History (Half Elf), Nature (Factionless)
Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: Alchemist's Supplies (factionless)
Saving Throws: Constitution, Charisma
Languages. Common, Elven, Infernal (Wicked?)

Proficiences
Cantrips: Mending, Chill touch, Prestidigitation, Mage Hand, Eldritch Blast
Spells: Shield, Magic Missile
Spellcasting
Quarterstaff, arcane focus, dungeoneer's pack, Two daggers
Equipment
Factionless
Faction
The Mad Man
Stat Array
Half-Elf
Size Medium

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Shadow Sorcerer Quirks
d6 Quirk
1 You are always icy cold to the touch.
2 When you are asleep, you don't appear to breathe (though you must still breathe to survive).
3 You barely bleed, even when badly injured.
4 Your heart beats once per minute. This event sometimes surprises you.
5 You have trouble remembering that living creatures and corpses should be treated differently.
6 You blinked. Once. Last week.

Eyes of the Dark
Starting at 1st level, you have darkvision with a range of 120 feet.

When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

Strength of the Grave
Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.

After the saving throw succeeds, you can't use this feature again until you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

sixid.

Statblock Type

Verum Character Sheet

Link/Embed