| +0 | Strength |
| +1 | Dexterity |
| +1 | Constitution |
| +2 | Intelligence |
| +7 | Wisdom |
| +0 | Charisma |
| +1 | Acrobatics |
| +7 | Animal Handling |
| +2 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +0 | History |
| +7 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +5 | Martial |
| +7 | Medicine |
| +2 | Nature |
| +7 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +5 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Quarterstaff (1H) | 1d20+0 | 1d6+0 |
| Quarterstaff (2H) | 1d20+0 | 1d8+0 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.