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Pan Da'len

Firbolg Race
Daborak (Courier) Origin
Cleric 3 Class & Level
Lawful Neutral Alignment
Inca Deity
World Wanderers Faction
Member Rank/Position
0 Loyalty
N/A Company

Strength 16
+3
Dexterity 10
+0
constitution 16
+3
intelligence 11
+0
wisdom 17
+3
charisma 11
+0
Total Hit Dice 3
Hit Die
1d8+3
+2 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+2 History
+3 Insight
+0 Intimidation
+0 Investigation
+2 Martial
+5 Medicine
+2 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+0 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
18
Armor Class
30
Hit Points
+0
Initiative
30
Speed
MACE 1d20+2+3 1d6+3
DAGGER 1d20+2+3 1d6+3
QUARTERSTAFF 1d20+2+3 1d6+3
SHILLELAGH 1d20+5 1d8+3
SPIRITUAL WEAPON 1d20+5 1d8+3
Attacks
FIRBOLG - Wis +2, Str +1
DABORAK - Str +1, Athletics
COURIER - Sleight of Hand
INCA - Con +1, Nature

CLERIC - History, Medicine, Wis save, Cha save, Light armor, Medium armor, Shields, Simple weapons
NATURE DOMAIN - Survival, Heavy armor
Proficiences
CANTRIPS - Light, Spare the Dying, Guidance, Shillelagh

LEVEL 1 - Animal Friendship, Speak with Animals, Healing Word, Bane, Inflict Wounds, Guiding Bolt, Charm Animals and Plants, Turn Undead

LEVEL 2 - Hold Person, Spiritual Weapon

LEVEL 3 - Barkskin, Spike Growth

LEVEL 5 - Plant Growth, Wind Wall

LEVEL 7 - Dominate Beast, Grasping Vine

LEVEL 9 - Insect Plague, Tree Stride
Spellcasting
185 GP

CLERIC - Mace, Chain mail, Explorer's pack, Dagger, Shield, Holy symbol

WORLD WANDERERS - Guiding stone, Staff, Cartographer's kit, Ranger stones, Belt pouch, Potion of healing (3), Bullseye lantern, Antitoxin

Scrapbook journal
Equipment
World Wanderers
Faction
The Mad Man
Stat Array
SIZE - Medium

FIRBOLG MAGIC - You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

HIDDEN STEP - As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

POWERFUL BUILD - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

SPEECH OF BEAST AND LEAF - You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

LANGUAGES - Common, Elven, Giant, Sylvan*, Orclin*, and Dwarven.*
(*Granted from COURIER sub-origin.)
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

wwsans.

Statblock Type

Verum Character Sheet

Link/Embed