Racial:
Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
41 years old now
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. You gain proficiency in two skills of your choice. (History, Investigation)
Languages:
You can speak, read, and write Common, Elven and Dwarven
Sub-origin:
Gain a warlock cantrip, cast it at character level
Cackling Mad - Faction members are immune to insanity and confusion. Gain proficiency with Wisdom saving throws.
The Eye - An eye of the faction members choice has a spiraling pupil, marking them as a member. This can be hidden at will, unless in the direct presence of a powerful holy symbol of the White Pantheon or Wondox.
Class Features
Wild Magic Surge
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. A Wild Magic Surge can happen once per turn.
If a Wild Magic effect is a spell, it's too wild to be affected by Metamagic. If it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.
Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Metamagics
Quicken Spell: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Twinned Spell:When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are
Sorcery Points
Max Sorcery Points: 3
Loyalty Benefits
Total Loyalty: 6
+5hp (Max of 5)
Visions of Flesh
Why does everyone believe that this could be immoral? Such beauty-- how could something wrong produce something so perfect and good? The way the blood fountains, the diminuendo of screams...incredible.
Boon: All spells or abilities you cast/use gain a +1 to the DC of their saving throws. This cannot benefit item DC’s.
Bane: You cannot become proficient in the medicine skill, and if you are already so you lose it while you possess this ability (remember that expertise is a multiplier).
Class/Racial Features & Traits