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Caxer Tin

Half Elf Race
Orde/ In Plain Sight Origin
Sorcerer (Wild) 3 Class & Level
Chaotic Neutral Alignment
Oloken'hai Deity
Ever Eye Faction
Rank/Position
6 Loyalty
Company

Strength 10
+0
Dexterity 13
+1
constitution 13
+1
intelligence 11
+0
wisdom 10
+0
charisma 20
+5
Total Hit Dice 1d6
Hit Die
1d6+1
+2 proficiency bonus
+0 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+2 Wisdom
+7 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
+7 Deception
+2 History
+0 Insight
+5 Intimidation
+2 Investigation
+2 Martial
+0 Medicine
+0 Nature
+2 Perception
+5 Performance
+7 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+0 Survival
skills

 
3
MV

Prestige
1
Attunement Slots
15
Armor Class
22
Hit Points
+0
Initiative
30
Speed
Attacks
Skills:
Religion (origin)
Deception (sub-origin)
Arcana
Persuasion
History (race)
Investigation (race)
Martial (Oloken'hai)

Armor: BreastPlates
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: Disguise Kit, Forgery Kit (Faction)

Saving Throws:
Constitution
Charisma
Wisdom (Faction)
Proficiences
Cantrips:
Mage Hand (Sub-origin)
Ray of Frost
Fire Bolt
Shocking Grasp
Chill Touch

1st Level
Shield
Chaos Bolt
Ice Knife

2nd Level
Misty Step

Spellcasting
Arcane Focus: crystal

315GP
3 Crafting Tokens

Weapon: Quarterstaff, 2 Daggers
BreastPlate
Explorer's Pack:
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope
4 Shiny Rocks (little to no value)

A set of fine clothes, a disguise kit, a signet ring of an imaginary duke, and a belt pouch containing 15gp.

Clarté d’Or

Clarté d’Or
Facial Cosmetic (Wondrous) - Very Rare (4200gp, 42 days) - Attunement: Spellcasting feature

A small, fancy bottle, such as one might find in a noblewoman's cosmetics kit, and an accompanying brush. The contents of the bottle are to be applied to the lit areas of the face, around the cheekbones, nose, and forehead. The foundation itself is coloruless, but glitters and shimmers in the light like a constellation. You can almost stare into it and past it, like you're actually staring into endless space through someone's face. Something might stare back.
Applying this makeup takes 10 minutes, and can also be done at the end of a short or long rest. While you are wearing this makeup, you gain a +2 bonus to Charisma (Deception, Intimidation, Performance and Persuasion) checks if your face is uncovered, and visible.

You gain a pool of 3 dice, which are d4s. A die is expended when you use it. You regain all of your expended die when you re-apply makeup from this item at the end of a long rest.

You can use these dice for the following abilities:

Dissonance. When you cast a spell of 1st level or higher, you can roll one of your d4s. You can change the damage type of the spell to cold for a number of rounds equal to the result of your roll. If you expend another d4 on a spell which damage type you’ve already changed, you can change it from cold to psychic, but you fall under the effects of the Confusion spell for the same duration.

Mindsap. You focus your gaze upon a target within 60 feet of you that you can see (and that can see you). The maquillage upon your face seems to trail and shift with a life of its own. The target must make a Wisdom saving throw against your spell save DC, or find themselves partially drained, their mind wracked with pain. Roll one of your d4s. For the next 1d4+1 rounds, the first time each turn the affected target takes any fire damage, the target takes an extra 2d4 fire damage. If the target is immune to fire damage, it takes 2d4 psychic damage instead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target, and it cannot be affected in this way again for 24 hours. This ability has no effect on undead, constructs, or targets that are immune to being charmed.
[Base Material, Enhancement]

 

Equipment
Ever Eye
Faction
The Specialist
Stat Array
Racial:
Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
41 years old now
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility. You gain proficiency in two skills of your choice. (History, Investigation)

Languages:
You can speak, read, and write Common, Elven and Dwarven

Sub-origin:
Gain a warlock cantrip, cast it at character level

Cackling Mad - Faction members are immune to insanity and confusion. Gain proficiency with Wisdom saving throws.

The Eye - An eye of the faction members choice has a spiraling pupil, marking them as a member. This can be hidden at will, unless in the direct presence of a powerful holy symbol of the White Pantheon or Wondox.

Class Features

Wild Magic Surge
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. A Wild Magic Surge can happen once per turn.
If a Wild Magic effect is a spell, it's too wild to be affected by Metamagic. If it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.

Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

Metamagics
Quicken Spell: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Twinned Spell:When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are

Sorcery Points
Max Sorcery Points: 3

 


Loyalty Benefits

Total Loyalty: 6

+5hp (Max of 5)

Visions of Flesh
Why does everyone believe that this could be immoral? Such beauty-- how could something wrong produce something so perfect and good? The way the blood fountains, the diminuendo of screams...incredible.
Boon: All spells or abilities you cast/use gain a +1 to the DC of their saving throws. This cannot benefit item DC’s.
Bane: You cannot become proficient in the medicine skill, and if you are already so you lose it while you possess this ability (remember that expertise is a multiplier).

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Flamewolf120.

Statblock Type

Verum Character Sheet

Link/Embed