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Air Genasi Race
Khao Jungle/Druid in Training Origin
Cleric/War Domain 1 Class & Level
Neutral Good Alignment
Oun Deity
Hkari Faction
Rank/Position
Loyalty
Company

Strength 15
+2
Dexterity 12
+1
constitution 16
+3
intelligence 11
+0
wisdom 17
+3
charisma 10
+0
Total Hit Dice 1d8
Hit Die
1d8+3
+2 proficiency bonus
+2 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+1 Acrobatics
+7 Animal Handling
+0 Arcana
+2 Athletics
+2 Deception
+0 History
+7 Insight
+2 Intimidation
+0 Investigation
+7 Martial
+7 Medicine
+0 Nature
+5 Perception
+2 Performance
+2 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+5 Survival
skills

 

MV

Prestige
0
Attunement Slots
18
Armor Class
24
Hit Points
+0
Initiative
30
Speed
Attacks
Deity: Insight
Class/Sub-Class: Religion, Medicine, Martial Proficiency, Heavy Armor.
Origin/Sub-Origin: Animal Handling, Herbalism Kit.
Armor: Light Armor, Medium Armor, Shields, Heavy Armor.
Weapons: Simple Weapons, Martial Weapons.
Faction: Smith's Tools
Proficiences
Produce Flame
Spellcasting
Armor:
Hkari Plate
Full Plate Armor (Requires Attunement)
This legendary armor, passed down to all members of the order, is forged and infused with secret rituals and the souls of Hkari past. However such power comes at a cost.

This armor contains a +1 enhancement bonus, and increases in might as the wearer gains strength. At 5th level it becomes +2 and at 10th level, +3.
You gain proficiency with this armor if you don't have it.
This armor also provides a +3 to any hit point gained form any source of healing.
If you should ever die, to protect it from the evil constantly waiting for it, the armor seals your soul within to keep it safe and to power the next Hkari. A Hkari can never be resurrected.
The armor can be taken off, but no matter where it is, your soul returns to it once you have attuned to it, which you do when you join the Hkari.

Fadesteel Gorget: Whenever you would be subject to a critical hit, you reduce the damage taken by 5.

Weapons: Glaive (Naginata), Light Crossbow with 20 bolts.

Holy Symbol: Damasked (inlaid) Silver Mirror Design near the junction of the blade and shaft.

Faction items: A set of traveler's clothes, Smith's Tools, a pouch containing 10gp, x2 bandoliers, potions of healing x 3, pole of collapsing, antitoxin.

Explorer's Pack
Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope
  • Equipment
    Hkari
    Faction
    Madman
    Stat Array
    Age – 34

    Size – 6'3" 210lbs

    Languages – You can speak, read, and write Common and Auran.

    Unending Breath – You can hold your breath indefinitely while you're not incapacitated.

    Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

    Seal of Air – You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.

    Attribute Cap Increase: +2 Wisdom; This boosts the maximum of an ability score, but not the score itself.

    Blazing Glory: You gain this upon entering the faction and if you leave and somehow survive you lose it. In True Combat (combat against a threatening foe), when you roll a 20 on an attack roll, you gain a stack of Blazing Glory. For each stack of Blazing Glory that you have, you deal an additional 5 damage of the weapon or spell's original type against hostile creatures. Additionally, you score a critical hit on a 19 or a 20 when attacking an outsider, which is further increased by 1 if you have the Improved Critical or Superior Critical features as appropriate, and you gain a stack of Blazing Glory if you score a critical hit in this way. All stacks of Blazing Glory fade when True Combat ends.

    War Priest – From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Franku-Senpai.

    Statblock Type

    Verum Character Sheet

    Link/Embed