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Tygore Stonebull

Minotaur Race
Wendigo Soul of the Badlands Origin
Moon Druid 10 Class & Level
Lawful Neutral Alignment
Astaroth Deity
The Last Grove Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 10
+0
constitution 16
+3
intelligence 11
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 10
Hit Die
1d8+3
+4 proficiency bonus
+6 Strength
+2 Dexterity
+5 Constitution
+10 Intelligence
+9 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+7 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+7 Insight
+4 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+7 Survival
skills

 
45
MV
0
Prestige
2
Attunement Slots
12
Armor Class
93
Hit Points
+2
Initiative
30
Speed
Attacks
ProficiencySource
Weapons & Armor
Light ArmorDruid
Medium ArmorDruid
ShieldDruid
ClubDruid
DaggerDruid
DartDruid
HalberdTrained (Academy)
JavelinDruid
MaceDruid
QuarterstaffDruid
ScimitarDruid
SickleDruid
SlingDruid
SpearDruid
Tools
Alchemist's SuppliesTrained (Academy)
Herbalism Kit (ex)Druid
Saving Throws
IntelligenceDruid
WisdomDruid
Skills
Animal HandlingDruid
InsightAstaroth
IntimidationMinotaur
SurvivalDruid
Languages
Common (Wastes)Badlands
DruidicDruid
Giant (Lesser)Minotaur

Proficiences
Prepared Spells = 13

Spell Save DC = 15

Spell Attack Modifier = +7

Spellcasting
The Last Grove
Faction
Mad Man - 15/10/15/11/14/11
Stat Array
Race, Origin, Deity, Faction, Class
Minotaur
  • +2 STR
  • +1 CON


The Labyrinth
  • Minotaur have advantage on Wisdom (Survival) checks made to avoid getting lost and are immune to the Maze spell.


The Sin of Tyre
  • Minotaur can add their Strength modifier to Intelligence and Charisma saving throws.


Astaroth's Chosen
  • Minotaur automatically succeed on non-contested Strength checks with a DC of 20 or below to break their chains or the chains of others. They have advantage on all other Strength checks.


Menacing
  • You have proficiency in the Intimidation skill.


Hybrid Nature
  • You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.


Badlands
  • +10 Max HP


Wendigo Soul
  • Whenever an enemy you can see within 10ft rolls a 1 on a d20 roll, you are healed for 3 hit points as you feed on the misfortune of others.


Astaroth
  • Lip Service
    • Proficiency in Insight


The Last Grove
  • Nature's Blessing
    • +2 to Initiative rolls.

  • +2 WIScap
  • Proficiency with Herbalism Kit (Redundant)


Druid
  • Proficiency in
    • Light Armor
    • Medium Armor
    • Shields
    • Clubs
    • Daggers
    • Darts
    • Javelins
    • Maces
    • Quarterstaves
    • Scimitars
    • Sickles
    • Slings
    • Spears
    • Herbalism Kit
    • Intelligence Saving Throws
    • Wisdom Saving Throws
    • Animal Handling
    • Survival


Level 1
Druid 1

Druidic Language
  • You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.


Level 2
Druid 2

Wild Shape
  • You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
  • You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
  • While you are transformed, the following rules apply:
    • Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
    • When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
    • You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.
    • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
    • You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.


Druidic Circle: Circle of the Moon
  • Combat Wild Shape
    • You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
    • Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

  • Circle Forms
    • Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).


Level 3
Druid 3

Spells n' shit.


Level 4
Druid 4

Wild Shape Improvement
  • You can now wild shape into creatures with swim speed.


ASI
  • +1 Strength
  • +1 Wisdom


Level 5
Druid 5

More spells n' shit.


Level 6
Druid 6

Primal Strike
  • Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.


Level 7
Druid 7

Moreer spells n' shit.


Level 8
Druid 8

Wild Shape Improvement
  • You can now wild shape into creatures with fly speed.


Feat: Sentinel
  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.


Level 9
Druid 9

Morest spells n' shit.


Level 10
Druid 10

Elemental Wild Shape
  • You can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Goon.

Statblock Type

Verum Character Sheet

Link/Embed