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Mote Flicker

Variant Human Race
Karaxian Forgechild Origin
Fighter 1 Class & Level
Neutral Good Alignment
Ezokhine Deity
Great Bazaar Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 12
+1
constitution 16
+3
intelligence 11
+0
wisdom 14
+2
charisma 10
+0
Total Hit Dice 1d10
Hit Die
1d+3
+2 proficiency bonus
+5 Strength
+1 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+1 Medicine
+0 Nature
+4 Perception
+0 Performance
+2 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+4 Survival
skills

 
0
MV

Prestige

Attunement Slots
11
Armor Class
13
Hit Points
+1
Initiative
30
Speed
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: Smith Tools, Mason Tools
Saving Throws: Strength, Constitution
Skills: Perception(Lip Service), Athletics (Class) , Religion (Origin) , Martial (Class), Survival (Origin), Persuasion (Racial)
Proficiences
A mule and cart, a letter of introduction from your Merchant Lord, Smith's Tools, a set of traveler's clothes, and a belt pouch containing 15gp, Pole of Collapsing, Bullseye Lantern, Net, Chainmail, Longsword and shield, a light crossbow and a crossbow bolt case with 20 bolts, and a Dungeoneer's pack which comes with:a backpack,a crowbar,a hammer,10 pitons,10 torches,a tinderbox,10 days of rations,a waterskin,50 feet of hempen rope
Equipment
Great Bazaar
Faction
Mad Man
Stat Array
Bazaar Features

Attribute Cap Increase: +2 Intelligence; this boosts the maximum of an ability score but not the score itself
Tool Proficiency Choice: Mason Tools
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Tenets
Each time you complete a mission, you must pay 5% of your earnings to your Merchant Lord; they expect a return on their investment.
Never work for free.
Take no job that would reflect poorly on your Merchant Lord.
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Fadesteel Scales of the Deal

Whenever your character's party would be rewarded, any gold awarded has its total increased by 45%. (This does not stack with other Scales) This also increases the coined wealth of hoards by 10% (This is a specific term that player will be informed of, not any treasure pile)
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Faction Tool Empowerment: Brewer's Supplies

+1 Brewer's Supplies are made available to the faction. Any faction member can use this kit, but it cannot be removed from the Bank, nor does it count toward the number of total magic items in the bank for the purpose of the magic item limit.
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Faction Tool Empowerment: Calligrapher's Supplies

+1 Calligrapher's Supplies are made available to the faction. Any faction member can use this kit, but it cannot be removed from the Bank, nor does it count toward the number of total magic items in the bank for the purpose of the magic item limit.
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KARAXIAN FORGECHILD ORIGIN: You can spend an additional 20 gold pieces per crafting day spent on progressing magic and mundane item crafting. This effectively increases your crafting speed for those items.

You gain proficiency in the Religion skill, and with Smith's Tools, with Survival, and gain +1 Constitution
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Variant Human
Ability Score Increase Choose any two unique +1(Dexterity, Strength)
Size Medium
Speed 30 ft.
Age.-Humans reach adulthood in their late teens and live less than a century.

Alignment.- Humans tend toward no particular alignment. The best and the worst are found among them.

Size.- Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Skills.- You gain proficiency in one skill of your choice. (Persuasion)

Feat.- You gain one feat of your choice

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Extra choice: Dwarven
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Master Enchanter
You can craft magical tools, up to a +bonus equal to half your proficiency. Only you know how to use them, and only while you have this feat.
You can add a second special attunement to a magic item.
You can spend up to 500 gp with a crafting day to progress any magic item blueprint of yours by half the spent amount. You spend this gold in increments of a 100. Progression in this way doesn't destroy items for simultaneous item progression, and these rates spent for the crafting day are unaffected by all crafting progression modifiers. You cannot use this feature again until the next weekly reset.
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EZOKHINE

Lip Service
Skill Proficiency – Perception, and 1 additional crafting token when you complete a mission.

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Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
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Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

JordanU.

Statblock Type

Verum Character Sheet

Link/Embed