Weapon
Rare Requires Attunement
Properties: Finesse, Light, Range, Thrown
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+1 / 2d10 | Piercing | 20/60 ft |