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Greg The GOD SLAYER

Minotaur Race
Badlands/Woeful Warrior Origin
Paladin 6/ Fighter 3 9 Class & Level
Chaotic Neutral Alignment
The Seven Deity
Factionless Faction
None Rank/Position
0 Loyalty
None Company

Strength 18
+4
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 14
+2
Total Hit Dice 9
Hit Die
1d10+3
+4 proficiency bonus
+8 Strength
+4 Dexterity
+7 Constitution
+4 Intelligence
+8 Wisdom
+10 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+8 Athletics
+2 Deception
+0 History
+4 Insight
+6 Intimidation
+0 Investigation
+4 Martial
+0 Medicine
+0 Nature
+0 Perception
+2 Performance
+6 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
0
Attunement Slots
19
Armor Class
94
Hit Points
+0
Initiative
30ft
Speed
Greatsword 1d20+8 2d6+4
Attacks
Combat Superiority
When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.

Maneuvers. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.

Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
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Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.

On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed.

On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.

Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Proficiences
1st Level Spells
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Bless
Divine Favor
Heroism
Shield of Faith
Bane
Hunter's Mark

2nd Level Spell
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Branding Smite
Lesser Restoration
Hold Person
Misty Step
Spellcasting
Plate
Greatsword
Equipment
Factionless
Faction
Mad man
Stat Array
The Labyrinth – Minotaurs have advantage on Wisdom (Survival) checks made to avoid getting lost and are immune to the Maze spell.

The Sin of Tyre – Minotaurs have a deep hatred of arcane magic, they rage against it whenever possible. Minotaurs can add their Strength modifier to Intelligence and Charisma saving throws.

Astaroth's Chosen – The god Astaroth in a rare moment of compassion, with assistance from Cassius, released the Minotaurs from the terrors of the wizard Tyre. In return the Minotaurs are blessed with some of the two deities divinity. Minotaurs automatically succeed on non-contested Strength checks with a DC of 20 or below to break their chains or the chains of others. They have advantage on all other Strength checks.

Menacing – You have proficiency in the Intimidation skill.
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Lucky Kekw
3/3 :)
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Action Surge
Second Wind
Divine Sense
Lay on Hands 30x
Extra Attack
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Fighting Style
Defensive
Great Weapon Fighting
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Eldardrake;).

Statblock Type

Verum Character Sheet

Link/Embed